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https://github.com/hyprwm/wlroots-hyprland.git
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9119be1dd1
Since wlroots shaders only use one texture at a time (ie there is only one sampler2D variable in any shader), it is unnecessary to switch between active texture units at this time. |
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.. | ||
gles2 | ||
CMakeLists.txt | ||
matrix.c | ||
wlr_renderer.c | ||
wlr_surface.c |