wlroots-hyprland/examples/touch.c
Simon Ser 4b03bdc3ab Remove wlr_create_renderer_func_t
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
2020-12-30 17:09:40 +01:00

286 lines
9.1 KiB
C

#define _POSIX_C_SOURCE 200112L
#include <GLES2/gl2.h>
#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_list.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>
#include "cat.h"
struct sample_state {
struct wl_display *display;
struct wlr_renderer *renderer;
struct wlr_texture *cat_texture;
struct wl_list touch_points;
struct timespec last_frame;
struct wl_listener new_output;
struct wl_listener new_input;
struct wl_list touch;
};
struct touch_point {
int32_t touch_id;
double x, y;
struct wl_list link;
};
struct touch_state {
struct sample_state *sample;
struct wlr_input_device *device;
struct wl_listener destroy;
struct wl_listener down;
struct wl_listener up;
struct wl_listener motion;
struct wl_list link;
void *data;
};
struct sample_output {
struct sample_state *sample;
struct wlr_output *output;
struct wl_listener frame;
struct wl_listener destroy;
};
struct sample_keyboard {
struct sample_state *sample;
struct wlr_input_device *device;
struct wl_listener key;
struct wl_listener destroy;
};
static void output_frame_notify(struct wl_listener *listener, void *data) {
struct sample_output *sample_output = wl_container_of(listener, sample_output, frame);
struct sample_state *sample = sample_output->sample;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
struct wlr_output *wlr_output = sample_output->output;
int32_t width, height;
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_attach_render(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) {
int x = (int)(p->x * width) - sample->cat_texture->width / 2;
int y = (int)(p->y * height) - sample->cat_texture->height / 2;
wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, x, y, 1.0f);
}
wlr_renderer_end(sample->renderer);
wlr_output_commit(wlr_output);
sample->last_frame = now;
}
static void touch_down_notify(struct wl_listener *listener, void *data) {
struct wlr_event_touch_motion *event = data;
struct touch_state *tstate = wl_container_of(listener, tstate, down);
struct sample_state *sample = tstate->sample;
struct touch_point *point = calloc(1, sizeof(struct touch_point));
point->touch_id = event->touch_id;
point->x = event->x;
point->y = event->y;
wl_list_insert(&sample->touch_points, &point->link);
}
static void touch_up_notify(struct wl_listener *listener, void *data ) {
struct wlr_event_touch_up *event = data;
struct touch_state *tstate = wl_container_of(listener, tstate, up);
struct sample_state *sample = tstate->sample;
struct touch_point *point, *tmp;
wl_list_for_each_safe(point, tmp, &sample->touch_points, link) {
if (point->touch_id == event->touch_id) {
wl_list_remove(&point->link);
break;
}
}
}
static void touch_motion_notify(struct wl_listener *listener, void *data) {
struct wlr_event_touch_motion *event = data;
struct touch_state *tstate = wl_container_of(listener, tstate, motion);
struct sample_state *sample = tstate->sample;
struct touch_point *point;
wl_list_for_each(point, &sample->touch_points, link) {
if (point->touch_id == event->touch_id) {
point->x = event->x;
point->y = event->y;
break;
}
}
}
static void touch_destroy_notify(struct wl_listener *listener, void *data) {
struct touch_state *tstate = wl_container_of(listener, tstate, destroy);
wl_list_remove(&tstate->link);
wl_list_remove(&tstate->destroy.link);
wl_list_remove(&tstate->down.link);
wl_list_remove(&tstate->up.link);
wl_list_remove(&tstate->motion.link);
free(tstate);
}
static void output_remove_notify(struct wl_listener *listener, void *data) {
struct sample_output *sample_output = wl_container_of(listener, sample_output, destroy);
wl_list_remove(&sample_output->frame.link);
wl_list_remove(&sample_output->destroy.link);
free(sample_output);
}
static void new_output_notify(struct wl_listener *listener, void *data) {
struct wlr_output *output = data;
struct sample_state *sample = wl_container_of(listener, sample, new_output);
struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
if (!wl_list_empty(&output->modes)) {
struct wlr_output_mode *mode = wl_container_of(output->modes.prev, mode, link);
wlr_output_set_mode(output, mode);
}
sample_output->output = output;
sample_output->sample = sample;
wl_signal_add(&output->events.frame, &sample_output->frame);
sample_output->frame.notify = output_frame_notify;
wl_signal_add(&output->events.destroy, &sample_output->destroy);
sample_output->destroy.notify = output_remove_notify;
wlr_output_commit(output);
}
static void keyboard_key_notify(struct wl_listener *listener, void *data) {
struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key);
struct sample_state *sample = keyboard->sample;
struct wlr_event_keyboard_key *event = data;
uint32_t keycode = event->keycode + 8;
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(keyboard->device->keyboard->xkb_state,
keycode, &syms);
for (int i = 0; i < nsyms; i++) {
xkb_keysym_t sym = syms[i];
if (sym == XKB_KEY_Escape) {
wl_display_terminate(sample->display);
}
}
}
static void keyboard_destroy_notify(struct wl_listener *listener, void *data) {
struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, destroy);
wl_list_remove(&keyboard->destroy.link);
wl_list_remove(&keyboard->key.link);
free(keyboard);
}
static void new_input_notify(struct wl_listener *listener, void *data) {
struct wlr_input_device *device = data;
struct sample_state *sample = wl_container_of(listener, sample, new_input);
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:;
struct sample_keyboard *keyboard = calloc(1, sizeof(struct sample_keyboard));
keyboard->device = device;
keyboard->sample = sample;
wl_signal_add(&device->events.destroy, &keyboard->destroy);
keyboard->destroy.notify = keyboard_destroy_notify;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
keyboard->key.notify = keyboard_key_notify;
struct xkb_rule_names rules = { 0 };
rules.rules = getenv("XKB_DEFAULT_RULES");
rules.model = getenv("XKB_DEFAULT_MODEL");
rules.layout = getenv("XKB_DEFAULT_LAYOUT");
rules.variant = getenv("XKB_DEFAULT_VARIANT");
rules.options = getenv("XKB_DEFAULT_OPTIONS");
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!context) {
wlr_log(WLR_ERROR, "Failed to create XKB context");
exit(1);
}
struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules,
XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!keymap) {
wlr_log(WLR_ERROR, "Failed to create XKB keymap");
exit(1);
}
wlr_keyboard_set_keymap(device->keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
break;
case WLR_INPUT_DEVICE_TOUCH:;
struct touch_state *tstate = calloc(sizeof(struct touch_state), 1);
tstate->device = device;
tstate->sample = sample;
tstate->destroy.notify = touch_destroy_notify;
wl_signal_add(&device->events.destroy, &tstate->destroy);
tstate->down.notify = touch_down_notify;
wl_signal_add(&device->touch->events.down, &tstate->down);
tstate->motion.notify = touch_motion_notify;
wl_signal_add(&device->touch->events.motion, &tstate->motion);
tstate->up.notify = touch_up_notify;
wl_signal_add(&device->touch->events.up, &tstate->up);
wl_list_insert(&sample->touch, &tstate->link);
break;
default:
break;
}
}
int main(int argc, char *argv[]) {
wlr_log_init(WLR_DEBUG, NULL);
struct wl_display *display = wl_display_create();
struct sample_state state = {
.display = display
};
wl_list_init(&state.touch_points);
wl_list_init(&state.touch);
struct wlr_backend *wlr = wlr_backend_autocreate(display);
if (!wlr) {
exit(1);
}
wl_signal_add(&wlr->events.new_output, &state.new_output);
state.new_output.notify = new_output_notify;
wl_signal_add(&wlr->events.new_input, &state.new_input);
state.new_input.notify = new_input_notify;
clock_gettime(CLOCK_MONOTONIC, &state.last_frame);
state.renderer = wlr_backend_get_renderer(wlr);
if (!state.renderer) {
wlr_log(WLR_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_texture_from_pixels(state.renderer,
WL_SHM_FORMAT_ARGB8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
cat_tex.pixel_data);
if (!state.cat_texture) {
wlr_log(WLR_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
if (!wlr_backend_start(wlr)) {
wlr_log(WLR_ERROR, "Failed to start backend");
wlr_backend_destroy(wlr);
exit(1);
}
wl_display_run(display);
wlr_texture_destroy(state.cat_texture);
wl_display_destroy(display);
}