mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-02 03:45:58 +01:00
98cf38601f
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
386 lines
11 KiB
C
386 lines
11 KiB
C
#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
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return wlr_texture->impl == &texture_impl;
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}
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture) {
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assert(wlr_texture_is_gles2(wlr_texture));
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return (struct wlr_gles2_texture *)wlr_texture;
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}
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static bool check_stride(const struct wlr_pixel_format_info *fmt,
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uint32_t stride, uint32_t width) {
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if (stride % (fmt->bpp / 8) != 0) {
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wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
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"bytes-per-pixel)", stride, fmt->bpp / 8);
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return false;
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}
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if (stride < width * (fmt->bpp / 8)) {
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wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d "
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"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
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return false;
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}
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return true;
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}
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static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
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struct wlr_buffer *buffer, pixman_region32_t *damage) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
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return false;
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}
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void *data;
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uint32_t format;
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size_t stride;
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if (!wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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return false;
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}
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if (format != texture->drm_format) {
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wlr_buffer_end_data_ptr_access(buffer);
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return false;
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}
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(texture->drm_format);
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assert(fmt);
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(texture->drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, buffer->width)) {
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wlr_buffer_end_data_ptr_access(buffer);
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return false;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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int rects_len = 0;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
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for (int i = 0; i < rects_len; i++) {
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pixman_box32_t rect = rects[i];
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
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int width = rect.x2 - rect.x1;
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int height = rect.y2 - rect.y1;
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glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
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fmt->gl_format, fmt->gl_type, data);
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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wlr_buffer_end_data_ptr_access(buffer);
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return true;
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}
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static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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if (texture->image == EGL_NO_IMAGE_KHR) {
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return false;
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}
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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// External changes are immediately made visible by the GL implementation
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return true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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if (texture->buffer != NULL) {
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wlr_addon_finish(&texture->buffer_addon);
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glDeleteTextures(1, &texture->tex);
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wlr_egl_destroy_image(texture->renderer->egl, texture->image);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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free(texture);
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}
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static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->buffer != NULL) {
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// Keep the texture around, in case the buffer is re-used later. We're
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// still listening to the buffer's destroy event.
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wlr_buffer_unlock(texture->buffer);
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} else {
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gles2_texture_destroy(texture);
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}
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}
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static const struct wlr_texture_impl texture_impl = {
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.update_from_buffer = gles2_texture_update_from_buffer,
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.destroy = gles2_texture_unref,
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};
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static struct wlr_gles2_texture *gles2_texture_create(
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struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) {
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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wl_list_insert(&renderer->textures, &texture->link);
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return texture;
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}
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static struct wlr_texture *gles2_texture_from_pixels(
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struct wlr_renderer *wlr_renderer,
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uint32_t drm_format, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(drm_format);
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if (fmt == NULL) {
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wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
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return NULL;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, width, height);
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if (texture == NULL) {
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return NULL;
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}
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texture->target = GL_TEXTURE_2D;
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texture->has_alpha = fmt->has_alpha;
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texture->drm_format = fmt->drm_format;
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GLint internal_format = fmt->gl_internalformat;
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if (!internal_format) {
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internal_format = fmt->gl_format;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, attribs->width, attribs->height);
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if (texture == NULL) {
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return NULL;
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}
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(attribs->format);
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if (drm_fmt != NULL) {
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texture->has_alpha = drm_fmt->has_alpha;
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} else {
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// We don't know, assume the texture has an alpha channel
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texture->has_alpha = true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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bool external_only;
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texture->image =
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wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
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if (texture->image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
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wlr_egl_restore_context(&prev_ctx);
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wl_list_remove(&texture->link);
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free(texture);
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return NULL;
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}
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texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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}
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static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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gles2_texture_destroy(texture);
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}
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static const struct wlr_addon_interface texture_addon_impl = {
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.name = "wlr_gles2_texture",
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.destroy = texture_handle_buffer_destroy,
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};
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_addon *addon =
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wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
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if (addon != NULL) {
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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}
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wlr_buffer_lock(texture->buffer);
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return &texture->wlr_texture;
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (wlr_texture == NULL) {
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return false;
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}
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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texture->buffer = wlr_buffer_lock(buffer);
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wlr_addon_init(&texture->buffer_addon, &buffer->addons,
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renderer, &texture_addon_impl);
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return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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format, stride, buffer->width, buffer->height, data);
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wlr_buffer_end_data_ptr_access(buffer);
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return tex;
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} else {
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return NULL;
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}
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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struct wlr_gles2_texture_attribs *attribs) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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memset(attribs, 0, sizeof(*attribs));
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attribs->target = texture->target;
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attribs->tex = texture->tex;
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attribs->has_alpha = texture->has_alpha;
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}
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