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6129a6f93e
This allows one to create a headless backend with an existing renderer.
45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_BACKEND_HEADLESS_H
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#define WLR_BACKEND_HEADLESS_H
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#include <wlr/backend.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a headless backend. A headless backend has no outputs or inputs by
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func);
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/**
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* Creates a headless backend with an existing renderer.
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*/
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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* otherwise not displayed.
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*/
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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unsigned int width, unsigned int height);
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/**
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* Creates a new input device. The caller is responsible for manually raising
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* any event signals on the new input device if it wants to simulate input
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* events.
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*/
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struct wlr_input_device *wlr_headless_add_input_device(
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struct wlr_backend *backend, enum wlr_input_device_type type);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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bool wlr_input_device_is_headless(struct wlr_input_device *device);
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bool wlr_output_is_headless(struct wlr_output *output);
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#endif
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