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e4efb6b601
Avoids having to walk the list of all textures.
305 lines
9.8 KiB
C
305 lines
9.8 KiB
C
#ifndef RENDER_VULKAN_H
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#define RENDER_VULKAN_H
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#include <stdint.h>
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#include <string.h>
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#include <stdbool.h>
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#include <vulkan/vulkan.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/render/interface.h>
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#include <wlr/util/addon.h>
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struct wlr_vk_descriptor_pool;
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// Central vulkan state that should only be needed once per compositor.
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struct wlr_vk_instance {
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VkInstance instance;
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VkDebugUtilsMessengerEXT messenger;
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// enabled extensions
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size_t extension_count;
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const char **extensions;
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struct {
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PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
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PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
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} api;
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};
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// Creates and initializes a vulkan instance.
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// Will try to enable the given extensions but not fail if they are not
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// available which can later be checked by the caller.
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// The debug parameter determines if validation layers are enabled and a
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// debug messenger created.
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// `compositor_name` and `compositor_version` are passed to the vulkan driver.
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struct wlr_vk_instance *vulkan_instance_create(size_t ext_count,
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const char **exts, bool debug);
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void vulkan_instance_destroy(struct wlr_vk_instance *ini);
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// Logical vulkan device state.
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// Ownership can be shared by multiple renderers, reference counted
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// with `renderers`.
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struct wlr_vk_device {
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struct wlr_vk_instance *instance;
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VkPhysicalDevice phdev;
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VkDevice dev;
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int drm_fd;
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// we only ever need one queue for rendering and transfer commands
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uint32_t queue_family;
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VkQueue queue;
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struct {
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PFN_vkGetMemoryFdPropertiesKHR getMemoryFdPropertiesKHR;
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} api;
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uint32_t format_prop_count;
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struct wlr_vk_format_props *format_props;
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struct wlr_drm_format_set dmabuf_render_formats;
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struct wlr_drm_format_set dmabuf_texture_formats;
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// supported formats for textures (contains only those formats
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// that support everything we need for textures)
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uint32_t shm_format_count;
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uint32_t *shm_formats; // to implement vulkan_get_shm_texture_formats
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};
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// Tries to find the VkPhysicalDevice for the given drm fd.
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// Might find none and return VK_NULL_HANDLE.
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VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
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// Creates a device for the given instance and physical device.
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struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
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VkPhysicalDevice phdev);
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void vulkan_device_destroy(struct wlr_vk_device *dev);
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// Tries to find any memory bit for the given vulkan device that
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// supports the given flags and is set in req_bits (e.g. if memory
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// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
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// Set req_bits to 0xFFFFFFFF to allow all types.
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int vulkan_find_mem_type(struct wlr_vk_device *device,
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VkMemoryPropertyFlags flags, uint32_t req_bits);
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struct wlr_vk_format {
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uint32_t drm_format;
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VkFormat vk_format;
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};
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// Returns all known format mappings.
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// Might not be supported for gpu/usecase.
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const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
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const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
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struct wlr_vk_format_modifier_props {
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VkDrmFormatModifierPropertiesEXT props;
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VkExternalMemoryFeatureFlags dmabuf_flags;
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VkExtent2D max_extent;
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bool export_imported;
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};
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struct wlr_vk_format_props {
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struct wlr_vk_format format;
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VkExtent2D max_extent; // relevant if not created as dma_buf
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VkFormatFeatureFlags features; // relevant if not created as dma_buf
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uint32_t render_mod_count;
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struct wlr_vk_format_modifier_props *render_mods;
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uint32_t texture_mod_count;
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struct wlr_vk_format_modifier_props *texture_mods;
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};
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void vulkan_format_props_query(struct wlr_vk_device *dev,
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const struct wlr_vk_format *format);
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struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
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struct wlr_vk_format_props *props, uint64_t mod, bool render);
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void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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// For each format we want to render, we need a separate renderpass
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// and therefore also separate pipelines.
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struct wlr_vk_render_format_setup {
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struct wl_list link;
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VkFormat render_format; // used in renderpass
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VkRenderPass render_pass;
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VkPipeline tex_pipe;
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VkPipeline quad_pipe;
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};
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// Renderer-internal represenation of an wlr_buffer imported for rendering.
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struct wlr_vk_render_buffer {
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struct wlr_buffer *wlr_buffer;
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struct wlr_addon addon;
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struct wlr_vk_renderer *renderer;
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struct wlr_vk_render_format_setup *render_setup;
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struct wl_list link; // wlr_vk_renderer.buffers
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VkImage image;
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VkImageView image_view;
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VkFramebuffer framebuffer;
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uint32_t mem_count;
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VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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bool transitioned;
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};
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// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
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struct wlr_vk_renderer {
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struct wlr_renderer wlr_renderer;
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struct wlr_backend *backend;
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struct wlr_vk_device *dev;
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VkCommandPool command_pool;
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VkShaderModule vert_module;
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VkShaderModule tex_frag_module;
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VkShaderModule quad_frag_module;
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VkDescriptorSetLayout ds_layout;
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VkPipelineLayout pipe_layout;
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VkSampler sampler;
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VkFence fence;
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struct wlr_vk_render_buffer *current_render_buffer;
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// current frame id. Used in wlr_vk_texture.last_used
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// Increased every time a frame is ended for the renderer
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uint32_t frame;
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VkRect2D scissor; // needed for clearing
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VkCommandBuffer cb;
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VkPipeline bound_pipe;
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uint32_t render_width;
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uint32_t render_height;
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float projection[9];
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size_t last_pool_size;
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struct wl_list descriptor_pools; // type wlr_vk_descriptor_pool
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struct wl_list render_format_setups;
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struct wl_list textures; // wlr_gles2_texture.link
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struct wl_list destroy_textures; // wlr_vk_texture to destroy after frame
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struct wl_list foreign_textures; // wlr_vk_texture to return to foreign queue
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struct wl_list render_buffers; // wlr_vk_render_buffer
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struct {
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VkCommandBuffer cb;
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bool recording;
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struct wl_list buffers; // type wlr_vk_shared_buffer
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} stage;
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};
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// Creates a vulkan renderer for the given device.
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struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
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// stage utility - for uploading/retrieving data
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// Gets an command buffer in recording state which is guaranteed to be
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// executed before the next frame.
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VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
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// Submits the current stage command buffer and waits until it has
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// finished execution.
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bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
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// Suballocates a buffer span with the given size that can be mapped
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// and used as staging buffer. The allocation is implicitly released when the
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// stage cb has finished execution.
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struct wlr_vk_buffer_span vulkan_get_stage_span(
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struct wlr_vk_renderer *renderer, VkDeviceSize size);
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// Tries to allocate a texture descriptor set. Will additionally
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// return the pool it was allocated from when successful (for freeing it later).
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struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
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// Frees the given descriptor set from the pool its pool.
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void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
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struct wlr_vk_format_props *vulkan_format_props_from_drm(
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struct wlr_vk_device *dev, uint32_t drm_format);
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struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
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// State (e.g. image texture) associated with a surface.
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struct wlr_vk_texture {
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struct wlr_texture wlr_texture;
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struct wlr_vk_renderer *renderer;
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uint32_t mem_count;
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VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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VkImage image;
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VkImageView image_view;
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const struct wlr_vk_format *format;
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VkDescriptorSet ds;
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struct wlr_vk_descriptor_pool *ds_pool;
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uint32_t last_used; // to track when it can be destroyed
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bool dmabuf_imported;
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bool owned; // if dmabuf_imported: whether we have ownership of the image
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bool transitioned; // if dma_imported: whether we transitioned it away from preinit
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struct wl_list foreign_link;
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struct wl_list destroy_link;
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struct wl_list link; // wlr_gles2_renderer.textures
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// If imported from a wlr_buffer
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struct wlr_buffer *buffer;
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struct wlr_addon buffer_addon;
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};
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struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
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VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
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const struct wlr_dmabuf_attributes *attribs,
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VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
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bool for_render);
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struct wlr_texture *vulkan_texture_from_buffer(
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struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
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void vulkan_texture_destroy(struct wlr_vk_texture *texture);
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struct wlr_vk_descriptor_pool {
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VkDescriptorPool pool;
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uint32_t free; // number of textures that can be allocated
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struct wl_list link;
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};
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struct wlr_vk_allocation {
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VkDeviceSize start;
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VkDeviceSize size;
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};
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// List of suballocated staging buffers.
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// Used to upload to/read from device local images.
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struct wlr_vk_shared_buffer {
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struct wl_list link;
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VkBuffer buffer;
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VkDeviceMemory memory;
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VkDeviceSize buf_size;
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size_t allocs_size;
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size_t allocs_capacity;
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struct wlr_vk_allocation *allocs;
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};
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// Suballocated range on a buffer.
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struct wlr_vk_buffer_span {
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struct wlr_vk_shared_buffer *buffer;
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struct wlr_vk_allocation alloc;
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};
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// util
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bool vulkan_has_extension(size_t count, const char **exts, const char *find);
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const char *vulkan_strerror(VkResult err);
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void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
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VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
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VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
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void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
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VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
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VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
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uint32_t src_family, uint32_t dst_family);
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#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
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vulkan_strerror(res), res, ##__VA_ARGS__)
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#endif // RENDER_VULKAN_H
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