wlroots-hyprland/include/backend/drm/renderer.h
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00

56 lines
1.5 KiB
C

#ifndef BACKEND_DRM_RENDERER_H
#define BACKEND_DRM_RENDERER_H
#include <EGL/egl.h>
#include <gbm.h>
#include <stdbool.h>
#include <stdint.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
struct wlr_drm_backend;
struct wlr_drm_plane;
struct wlr_drm_renderer {
int fd;
struct gbm_device *gbm;
struct wlr_egl egl;
struct wlr_renderer *wlr_rend;
};
struct wlr_drm_surface {
struct wlr_drm_renderer *renderer;
uint32_t width;
uint32_t height;
struct gbm_surface *gbm;
EGLSurface egl;
struct gbm_bo *front;
struct gbm_bo *back;
};
bool init_drm_renderer(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer, wlr_renderer_create_func_t create_render);
void finish_drm_renderer(struct wlr_drm_renderer *renderer);
bool init_drm_surface(struct wlr_drm_surface *surf,
struct wlr_drm_renderer *renderer, uint32_t width, uint32_t height,
uint32_t format, uint32_t flags);
bool init_drm_plane_surfaces(struct wlr_drm_plane *plane,
struct wlr_drm_backend *drm, int32_t width, uint32_t height,
uint32_t format);
void finish_drm_surface(struct wlr_drm_surface *surf);
bool make_drm_surface_current(struct wlr_drm_surface *surf, int *buffer_age);
struct gbm_bo *swap_drm_surface_buffers(struct wlr_drm_surface *surf,
pixman_region32_t *damage);
struct gbm_bo *get_drm_surface_front(struct wlr_drm_surface *surf);
void post_drm_surface(struct wlr_drm_surface *surf);
struct gbm_bo *copy_drm_surface_mgpu(struct wlr_drm_surface *dest,
struct gbm_bo *src);
#endif