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https://github.com/hyprwm/wlroots-hyprland.git
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9d55f712e3
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures. |
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.. | ||
gles2 | ||
pixman | ||
allocator.c | ||
dmabuf.c | ||
drm_dumb_allocator.c | ||
drm_format_set.c | ||
egl.c | ||
gbm_allocator.c | ||
meson.build | ||
pixel_format.c | ||
shm_allocator.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |