wlroots-hyprland/types/wlr_switch.c
Simon Zeni 0d2be496a8 interface/wlr_switch: rework destroy sequence
The destroy callback in wlr_switch_impl has been removed. The function
`wlr_switch_finish` has been introduced to clean up the resources owned by a
wlr_switch.

`wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to
destroy a wlr_switch will result in a no-op.

The field `name` has been added to the wlr_switch_impl to be able to identify
a given wlr_switch device.
2022-03-07 16:37:41 +00:00

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579 B
C

#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/interfaces/wlr_switch.h>
#include <wlr/types/wlr_switch.h>
void wlr_switch_init(struct wlr_switch *switch_device,
const struct wlr_switch_impl *impl, const char *name) {
wlr_input_device_init(&switch_device->base, WLR_INPUT_DEVICE_SWITCH, name);
switch_device->base.switch_device = switch_device;
switch_device->impl = impl;
wl_signal_init(&switch_device->events.toggle);
}
void wlr_switch_finish(struct wlr_switch *switch_device) {
wlr_input_device_finish(&switch_device->base);
}