wlroots-hyprland/types/wlr_touch.c
Simon Zeni 10cbb9fbe1 interface/wlr_touch: rework destroy sequence
The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.

`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.

The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
2022-03-07 16:37:41 +00:00

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C

#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/interfaces/wlr_touch.h>
#include <wlr/types/wlr_touch.h>
void wlr_touch_init(struct wlr_touch *touch,
const struct wlr_touch_impl *impl, const char *name) {
wlr_input_device_init(&touch->base, WLR_INPUT_DEVICE_TOUCH, name);
touch->base.touch = touch;
touch->impl = impl;
wl_signal_init(&touch->events.down);
wl_signal_init(&touch->events.up);
wl_signal_init(&touch->events.motion);
wl_signal_init(&touch->events.cancel);
wl_signal_init(&touch->events.frame);
}
void wlr_touch_finish(struct wlr_touch *touch) {
wlr_input_device_finish(&touch->base);
}