mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-02 11:55:59 +01:00
9ed16e39fa
With the addition of a non-surface node type, it was unclear how such nodes should interact with scene_node_surface_at(). For example, if the topmost node at the given point is a RECT, should the function treat that node as transparent and continue searching, or as opaque and return (probably) NULL? Instead, replace the function with one returning a scene_node, which will allow for more consistent behavior across different node types. Compositors can downcast scene_surface nodes via the now-public wlr_scene_surface_from_node() if they need access to the surface itself.
435 lines
12 KiB
C
435 lines
12 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_surface.h>
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#include "util/signal.h"
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_ROOT);
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return (struct wlr_scene *)node;
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}
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struct wlr_scene_surface *wlr_scene_surface_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_SURFACE);
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return (struct wlr_scene_surface *)node;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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return (struct wlr_scene_rect *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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state->enabled = true;
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}
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static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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wl_list_remove(&state->link);
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}
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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node->type = type;
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node->parent = parent;
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scene_node_state_init(&node->state);
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wl_signal_init(&node->events.destroy);
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if (parent != NULL) {
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wl_list_insert(parent->state.children.prev, &node->state.link);
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}
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}
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static void scene_node_finish(struct wlr_scene_node *node) {
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&node->state.children, state.link) {
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wlr_scene_node_destroy(child);
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}
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scene_node_state_finish(&node->state);
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}
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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return;
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}
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scene_node_finish(node);
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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struct wlr_scene *scene = scene_root_from_node(node);
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free(scene);
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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free(scene_rect);
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break;
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}
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}
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struct wlr_scene *wlr_scene_create(void) {
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struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene));
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if (scene == NULL) {
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return NULL;
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}
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scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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return scene;
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}
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static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_destroy);
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wlr_scene_node_destroy(&scene_surface->node);
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface) {
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struct wlr_scene_surface *scene_surface =
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calloc(1, sizeof(struct wlr_scene_surface));
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if (scene_surface == NULL) {
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return NULL;
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}
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scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
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scene_surface->surface = surface;
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scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
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return scene_surface;
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}
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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int width, int height, const float color[static 4]) {
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struct wlr_scene_rect *scene_rect =
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calloc(1, sizeof(struct wlr_scene_rect));
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if (scene_rect == NULL) {
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return NULL;
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}
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scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
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scene_rect->width = width;
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scene_rect->height = height;
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memcpy(scene_rect->color, color, sizeof(scene_rect->color));
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return scene_rect;
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}
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
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rect->width = width;
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rect->height = height;
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}
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
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memcpy(rect->color, color, sizeof(rect->color));
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}
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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node->state.enabled = enabled;
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->state.x = x;
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node->state.y = y;
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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wl_list_remove(&node->state.link);
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wl_list_insert(&sibling->state.link, &node->state.link);
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}
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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wl_list_remove(&node->state.link);
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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}
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent) {
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assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
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if (node->parent == new_parent) {
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return;
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}
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/* Ensure that a node cannot become its own ancestor */
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for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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ancestor = ancestor->parent) {
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assert(ancestor != node);
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}
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wl_list_remove(&node->state.link);
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node->parent = new_parent;
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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}
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->state.enabled) {
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return;
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}
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lx += node->state.x;
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ly += node->state.y;
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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user_iterator(scene_surface->surface, lx, ly, user_data);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_for_each_surface(child, lx, ly, user_iterator, user_data);
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}
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}
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
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}
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struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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double lx, double ly, double *nx, double *ny) {
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if (!node->state.enabled) {
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return NULL;
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}
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// TODO: optimize by storing a bounding box in each node?
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lx -= node->state.x;
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ly -= node->state.y;
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struct wlr_scene_node *child;
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wl_list_for_each_reverse(child, &node->state.children, state.link) {
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struct wlr_scene_node *node =
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wlr_scene_node_at(child, lx, ly, nx, ny);
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if (node != NULL) {
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return node;
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}
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}
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switch (node->type) {
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) {
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if (nx != NULL) {
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*nx = lx;
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}
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if (ny != NULL) {
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*ny = ly;
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}
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return &scene_surface->node;
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}
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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if (lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height) {
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if (nx != NULL) {
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*nx = lx;
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}
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if (ny != NULL) {
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*ny = ly;
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}
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return &rect->node;
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}
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break;
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default:
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break;
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}
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return NULL;
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_rect(struct wlr_output *output,
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pixman_region32_t *output_damage, const float color[static 4],
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_rect(renderer, box, color, matrix);
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}
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pixman_region32_fini(&damage);
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}
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static void render_texture(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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if (pixman_region32_not_empty(&damage)) {
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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}
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}
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pixman_region32_fini(&damage);
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}
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struct render_data {
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struct wlr_output *output;
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pixman_region32_t *damage;
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};
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static void render_node_iterator(struct wlr_scene_node *node,
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int x, int y, void *_data) {
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struct render_data *data = _data;
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struct wlr_output *output = data->output;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_box box = {
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.x = x,
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.y = y,
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};
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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/* Root node has nothing to render itself */
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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struct wlr_surface *surface = scene_surface->surface;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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return;
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}
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box.width = surface->current.width;
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box.height = surface->current.height;
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scale_box(&box, output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0.0,
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output->transform_matrix);
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render_texture(output, output_damage, texture, &box, matrix);
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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box.width = scene_rect->width;
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box.height = scene_rect->height;
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scale_box(&box, data->output->scale);
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render_rect(output, output_damage, scene_rect->color, &box,
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output->transform_matrix);
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break;
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}
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}
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static void scene_node_for_each_node(struct wlr_scene_node *node,
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int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->state.enabled) {
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return;
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}
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lx += node->state.x;
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ly += node->state.y;
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user_iterator(node, lx, ly, user_data);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
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}
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}
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void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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int lx, int ly, pixman_region32_t *damage) {
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pixman_region32_t full_region;
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pixman_region32_init_rect(&full_region, 0, 0, output->width, output->height);
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if (damage == NULL) {
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damage = &full_region;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->backend);
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assert(renderer);
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if (output->enabled && pixman_region32_not_empty(damage)) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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};
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scene_node_for_each_node(&scene->node, lx, ly,
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render_node_iterator, &data);
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wlr_renderer_scissor(renderer, NULL);
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}
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pixman_region32_fini(&full_region);
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}
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