wlroots-hyprland/backend/headless/output.c
Brian Ashworth c97f0eb0f2 backend/headless: improve output number handling
This improves the way the output numbers are handled for the headless
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
HEADLESS-2, which causes an issue since the identifier will also be
identical. With this, the last output is HEADLESS-3 and the outputs can
be distinguished.
2019-03-15 18:37:56 +02:00

159 lines
4.9 KiB
C

#include <assert.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include "backend/headless.h"
#include "util/signal.h"
static struct wlr_headless_output *headless_output_from_output(
struct wlr_output *wlr_output) {
assert(wlr_output_is_headless(wlr_output));
return (struct wlr_headless_output *)wlr_output;
}
static EGLSurface egl_create_surface(struct wlr_egl *egl, unsigned int width,
unsigned int height) {
EGLint attribs[] = {EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE};
EGLSurface surf = eglCreatePbufferSurface(egl->display, egl->config, attribs);
if (surf == EGL_NO_SURFACE) {
wlr_log(WLR_ERROR, "Failed to create EGL surface");
return EGL_NO_SURFACE;
}
return surf;
}
static bool output_set_custom_mode(struct wlr_output *wlr_output, int32_t width,
int32_t height, int32_t refresh) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
struct wlr_headless_backend *backend = output->backend;
if (refresh <= 0) {
refresh = HEADLESS_DEFAULT_REFRESH;
}
wlr_egl_destroy_surface(&backend->egl, output->egl_surface);
output->egl_surface = egl_create_surface(&backend->egl, width, height);
if (output->egl_surface == EGL_NO_SURFACE) {
wlr_log(WLR_ERROR, "Failed to recreate EGL surface");
wlr_output_destroy(wlr_output);
return false;
}
output->frame_delay = 1000000 / refresh;
wlr_output_update_custom_mode(&output->wlr_output, width, height, refresh);
return true;
}
static void output_transform(struct wlr_output *wlr_output,
enum wl_output_transform transform) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
output->wlr_output.transform = transform;
}
static bool output_make_current(struct wlr_output *wlr_output, int *buffer_age) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
return wlr_egl_make_current(&output->backend->egl, output->egl_surface,
buffer_age);
}
static bool output_swap_buffers(struct wlr_output *wlr_output,
pixman_region32_t *damage) {
// Nothing needs to be done for pbuffers
wlr_output_send_present(wlr_output, NULL);
return true;
}
static void output_destroy(struct wlr_output *wlr_output) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
wl_list_remove(&output->link);
wl_event_source_remove(output->frame_timer);
wlr_egl_destroy_surface(&output->backend->egl, output->egl_surface);
free(output);
}
static const struct wlr_output_impl output_impl = {
.set_custom_mode = output_set_custom_mode,
.transform = output_transform,
.destroy = output_destroy,
.make_current = output_make_current,
.swap_buffers = output_swap_buffers,
};
bool wlr_output_is_headless(struct wlr_output *wlr_output) {
return wlr_output->impl == &output_impl;
}
static int signal_frame(void *data) {
struct wlr_headless_output *output = data;
wlr_output_send_frame(&output->wlr_output);
wl_event_source_timer_update(output->frame_timer, output->frame_delay);
return 0;
}
struct wlr_output *wlr_headless_add_output(struct wlr_backend *wlr_backend,
unsigned int width, unsigned int height) {
struct wlr_headless_backend *backend =
headless_backend_from_backend(wlr_backend);
struct wlr_headless_output *output =
calloc(1, sizeof(struct wlr_headless_output));
if (output == NULL) {
wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_output");
return NULL;
}
output->backend = backend;
wlr_output_init(&output->wlr_output, &backend->backend, &output_impl,
backend->display);
struct wlr_output *wlr_output = &output->wlr_output;
output->egl_surface = egl_create_surface(&backend->egl, width, height);
if (output->egl_surface == EGL_NO_SURFACE) {
wlr_log(WLR_ERROR, "Failed to create EGL surface");
goto error;
}
output_set_custom_mode(wlr_output, width, height, 0);
strncpy(wlr_output->make, "headless", sizeof(wlr_output->make));
strncpy(wlr_output->model, "headless", sizeof(wlr_output->model));
snprintf(wlr_output->name, sizeof(wlr_output->name), "HEADLESS-%ld",
++backend->last_output_num);
if (!wlr_egl_make_current(&output->backend->egl, output->egl_surface,
NULL)) {
goto error;
}
wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 });
wlr_renderer_end(backend->renderer);
struct wl_event_loop *ev = wl_display_get_event_loop(backend->display);
output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output);
wl_list_insert(&backend->outputs, &output->link);
if (backend->started) {
wl_event_source_timer_update(output->frame_timer, output->frame_delay);
wlr_output_update_enabled(wlr_output, true);
wlr_signal_emit_safe(&backend->backend.events.new_output, wlr_output);
}
return wlr_output;
error:
wlr_output_destroy(&output->wlr_output);
return NULL;
}