wlroots-hyprland/include/wlr/render
Simon Ser e8b187cc92 render/gles2: save/restore context when creating/submitting a render pass
This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
2023-11-30 17:47:11 +01:00
..
allocator.h Reformat doc comments 2022-05-25 14:22:58 +00:00
dmabuf.h render: add DMA-BUF docs 2021-11-26 16:40:53 +00:00
drm_format_set.h render/drm_format_set: use published kernel doc URL 2023-10-05 21:29:25 +00:00
egl.h render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
gles2.h render/gles2: save/restore context when creating/submitting a render pass 2023-11-30 17:47:11 +01:00
interface.h render: drop legacy rendering API 2023-11-22 11:43:05 +01:00
pass.h render: split render pass API into separate header 2023-08-16 19:20:12 +02:00
pixman.h render/gles2, render/pixman: stop pulling <wlr/backend.h> 2022-11-24 21:50:28 +00:00
swapchain.h wlr_drm_format: Change wlr_drm_format_dup to copy 2023-05-11 18:24:43 +02:00
vulkan.h render/vulkan: add wlr_vk_texture_has_alpha 2022-11-15 10:58:45 +08:00
wlr_renderer.h render: Drop rendering_with_buffer 2023-11-29 16:00:24 -05:00
wlr_texture.h wlr_texture: Expose owning renderer 2022-12-01 04:41:43 -05:00