mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-29 07:55:59 +01:00
a75f9be2e8
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
11 lines
161 B
Bash
Executable file
11 lines
161 B
Bash
Executable file
#!/bin/sh -eu
|
|
|
|
var=${1:-data}
|
|
hex="$(od -A n -t x1 -v)"
|
|
|
|
echo "static const char $var[] = {"
|
|
for byte in $hex; do
|
|
echo " 0x$byte,"
|
|
done
|
|
echo " 0x00,"
|
|
echo "};"
|