wlroots-hyprland/include/wlr/types/wlr_idle.h

54 lines
1.4 KiB
C

#ifndef WLR_TYPES_WLR_IDLE_H
#define WLR_TYPES_WLR_IDLE_H
#include <wayland-server.h>
#include <wlr/types/wlr_seat.h>
/**
* Idle protocol is used to create timers which will notify the client when the
* compositor does not receive any input for a given time(in milliseconds). Also
* the client will be notified when the timer receives an activity notify and already
* was in idle state. Besides this, the client is able to simulate user activity
* which will reset the timers and at any time can destroy the timer.
*/
struct wlr_idle {
struct wl_global *wl_global;
struct wl_list idle_timers; // wlr_idle_timeout::link
struct wl_event_loop *event_loop;
struct wl_listener display_destroy;
struct {
struct wl_signal activity_notify;
} events;
void *data;
};
struct wlr_idle_timeout {
struct wl_resource *resource;
struct wl_list link;
struct wlr_seat *seat;
struct wl_event_source *idle_source;
bool idle_state;
uint32_t timeout; // milliseconds
struct wl_listener input_listener;
struct wl_listener seat_destroy;
void *data;
};
struct wlr_idle *wlr_idle_create(struct wl_display *display);
void wlr_idle_destroy(struct wlr_idle *idle);
/**
* Send notification to restart all timers for the given seat. Called by
* compositor when there is an user activity event on that seat.
*/
void wlr_idle_notify_activity(struct wlr_idle *idle, struct wlr_seat *seat);
#endif