mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-02 03:45:58 +01:00
aebe5ba48c
Fix a call to `wlr_surface_attach_pixels()` in the main method of the touch example to use the correct enum for this method (wayland instead of gl).
116 lines
3.3 KiB
C
116 lines
3.3 KiB
C
#define _POSIX_C_SOURCE 199309L
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#define _XOPEN_SOURCE 500
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <math.h>
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#include <wayland-server.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/util/list.h>
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#include "shared.h"
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#include "cat.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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struct wlr_surface *cat_texture;
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list_t *touch_points;
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};
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struct touch_point {
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int32_t slot;
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double x, y;
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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int32_t width, height;
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wlr_output_effective_resolution(wlr_output, &width, &height);
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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float matrix[16];
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *p = sample->touch_points->items[i];
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wlr_surface_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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}
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wlr_renderer_end(sample->renderer);
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wlr_output_swap_buffers(wlr_output);
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}
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static void handle_touch_down(struct touch_state *tstate, int32_t slot,
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double x, double y, double width, double height) {
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struct sample_state *sample = tstate->compositor->data;
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struct touch_point *point = calloc(1, sizeof(struct touch_state));
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point->slot = slot;
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point->x = x / width;
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point->y = y / height;
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list_add(sample->touch_points, point);
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}
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static void handle_touch_up(struct touch_state *tstate, int32_t slot) {
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struct sample_state *sample = tstate->compositor->data;
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *point = sample->touch_points->items[i];
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if (point->slot == slot) {
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list_del(sample->touch_points, i);
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break;
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}
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}
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}
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static void handle_touch_motion(struct touch_state *tstate, int32_t slot,
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double x, double y, double width, double height) {
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struct sample_state *sample = tstate->compositor->data;
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *point = sample->touch_points->items[i];
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if (point->slot == slot) {
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point->x = x / width;
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point->y = y / height;
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break;
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}
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}
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}
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int main(int argc, char *argv[]) {
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struct sample_state state = {
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.touch_points = list_create()
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};
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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.touch_down_cb = handle_touch_down,
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.touch_up_cb = handle_touch_up,
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.touch_motion_cb = handle_touch_motion,
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};
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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wlr_renderer_destroy(state.renderer);
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}
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