mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-23 10:29:49 +01:00
2d01663b25
By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external |
||
---|---|---|
.. | ||
gles2 | ||
egl.c | ||
glapi.txt | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |