mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-28 20:39:50 +01:00
a75f9be2e8
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
16 lines
286 B
Meson
16 lines
286 B
Meson
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
|
|
|
|
if not (glesv2.found() and internal_features['egl'])
|
|
subdir_done()
|
|
endif
|
|
|
|
features += { 'gles2-renderer': true }
|
|
wlr_deps += glesv2
|
|
|
|
wlr_files += files(
|
|
'pixel_format.c',
|
|
'renderer.c',
|
|
'texture.c',
|
|
)
|
|
|
|
subdir('shaders')
|