mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-28 20:39:50 +01:00
2026 lines
63 KiB
C
2026 lines
63 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <fcntl.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <drm_fourcc.h>
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#include <vulkan/vulkan.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include <wlr/render/vulkan.h>
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#include <wlr/backend/interface.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include "render/pixel_format.h"
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#include "render/vulkan.h"
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#include "render/vulkan/shaders/common.vert.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_matrix.h"
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// TODO:
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// - simplify stage allocation, don't track allocations but use ringbuffer-like
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// - use a pipeline cache (not sure when to save though, after every pipeline
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// creation?)
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// - create pipelines as derivatives of each other
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// - evaluate if creating VkDeviceMemory pools is a good idea.
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// We can expect wayland client images to be fairly large (and shouldn't
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// have more than 4k of those I guess) but pooling memory allocations
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// might still be a good idea.
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static const VkDeviceSize min_stage_size = 1024 * 1024; // 1MB
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static const VkDeviceSize max_stage_size = 64 * min_stage_size; // 64MB
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static const size_t start_descriptor_pool_size = 256u;
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static bool default_debug = true;
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static const struct wlr_renderer_impl renderer_impl;
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bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer_is_vk(wlr_renderer));
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return (struct wlr_vk_renderer *)wlr_renderer;
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}
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static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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struct wlr_vk_renderer *renderer, VkFormat format);
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// vertex shader push constant range data
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struct vert_pcr_data {
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float mat4[4][4];
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float uv_off[2];
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float uv_size[2];
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};
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// https://www.w3.org/Graphics/Color/srgb
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static float color_to_linear(float non_linear) {
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return (non_linear > 0.04045) ?
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pow((non_linear + 0.055) / 1.055, 2.4) :
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non_linear / 12.92;
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}
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// renderer
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// util
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static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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memset(mat4, 0, sizeof(float) * 16);
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mat4[0][0] = mat3[0];
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mat4[0][1] = mat3[1];
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mat4[0][3] = mat3[2];
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mat4[1][0] = mat3[3];
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mat4[1][1] = mat3[4];
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mat4[1][3] = mat3[5];
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mat4[2][2] = 1.f;
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mat4[3][3] = 1.f;
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}
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struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
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VkResult res;
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VkDescriptorSetAllocateInfo ds_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorSetCount = 1,
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.pSetLayouts = &renderer->ds_layout,
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};
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bool found = false;
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struct wlr_vk_descriptor_pool *pool;
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wl_list_for_each(pool, &renderer->descriptor_pools, link) {
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if (pool->free > 0) {
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found = true;
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break;
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}
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}
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if (!found) { // create new pool
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pool = calloc(1, sizeof(*pool));
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if (!pool) {
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wlr_log_errno(WLR_ERROR, "allocation failed");
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return NULL;
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}
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size_t count = renderer->last_pool_size;
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if (!count) {
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count = start_descriptor_pool_size;
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}
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pool->free = count;
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VkDescriptorPoolSize pool_size = {
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.descriptorCount = count,
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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};
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VkDescriptorPoolCreateInfo dpool_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.maxSets = count,
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.poolSizeCount = 1,
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.pPoolSizes = &pool_size,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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};
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res = vkCreateDescriptorPool(renderer->dev->dev, &dpool_info, NULL,
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&pool->pool);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorPool", res);
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free(pool);
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return NULL;
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}
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wl_list_insert(&renderer->descriptor_pools, &pool->link);
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}
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ds_info.descriptorPool = pool->pool;
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res = vkAllocateDescriptorSets(renderer->dev->dev, &ds_info, ds);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateDescriptorSets", res);
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return NULL;
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}
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--pool->free;
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return pool;
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}
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void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds) {
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vkFreeDescriptorSets(renderer->dev->dev, pool->pool, 1, &ds);
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++pool->free;
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}
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static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_format_setup *setup) {
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if (!setup) {
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return;
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}
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VkDevice dev = renderer->dev->dev;
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyPipeline(dev, setup->tex_pipe, NULL);
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vkDestroyPipeline(dev, setup->quad_pipe, NULL);
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}
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static void shared_buffer_destroy(struct wlr_vk_renderer *r,
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struct wlr_vk_shared_buffer *buffer) {
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if (!buffer) {
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return;
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}
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if (buffer->allocs.size > 0) {
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wlr_log(WLR_ERROR, "shared_buffer_finish: %zu allocations left",
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buffer->allocs.size / sizeof(struct wlr_vk_allocation));
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}
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wl_array_release(&buffer->allocs);
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if (buffer->buffer) {
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vkDestroyBuffer(r->dev->dev, buffer->buffer, NULL);
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}
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if (buffer->memory) {
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vkFreeMemory(r->dev->dev, buffer->memory, NULL);
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}
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wl_list_remove(&buffer->link);
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free(buffer);
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}
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static void release_stage_allocations(struct wlr_vk_renderer *renderer) {
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struct wlr_vk_shared_buffer *buf;
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wl_list_for_each(buf, &renderer->stage.buffers, link) {
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buf->allocs.size = 0;
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}
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}
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struct wlr_vk_buffer_span vulkan_get_stage_span(struct wlr_vk_renderer *r,
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VkDeviceSize size) {
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// try to find free span
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// simple greedy allocation algorithm - should be enough for this usecase
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// since all allocations are freed together after the frame
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struct wlr_vk_shared_buffer *buf;
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wl_list_for_each_reverse(buf, &r->stage.buffers, link) {
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VkDeviceSize start = 0u;
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if (buf->allocs.size > 0) {
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const struct wlr_vk_allocation *allocs = buf->allocs.data;
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size_t allocs_len = buf->allocs.size / sizeof(struct wlr_vk_allocation);
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const struct wlr_vk_allocation *last = &allocs[allocs_len - 1];
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start = last->start + last->size;
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}
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assert(start <= buf->buf_size);
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if (buf->buf_size - start < size) {
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continue;
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}
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struct wlr_vk_allocation *a = wl_array_add(&buf->allocs, sizeof(*a));
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if (a == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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goto error_alloc;
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}
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*a = (struct wlr_vk_allocation){
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.start = start,
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.size = size,
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};
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return (struct wlr_vk_buffer_span) {
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.buffer = buf,
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.alloc = *a,
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};
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}
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// we didn't find a free buffer - create one
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// size = clamp(max(size * 2, prev_size * 2), min_size, max_size)
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VkDeviceSize bsize = size * 2;
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bsize = bsize < min_stage_size ? min_stage_size : bsize;
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if (!wl_list_empty(&r->stage.buffers)) {
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struct wl_list *last_link = r->stage.buffers.prev;
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struct wlr_vk_shared_buffer *prev = wl_container_of(
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last_link, prev, link);
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VkDeviceSize last_size = 2 * prev->buf_size;
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bsize = bsize < last_size ? last_size : bsize;
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}
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if (bsize > max_stage_size) {
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wlr_log(WLR_INFO, "vulkan stage buffers have reached max size");
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bsize = max_stage_size;
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}
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// create buffer
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buf = calloc(1, sizeof(*buf));
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if (!buf) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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goto error_alloc;
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}
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VkResult res;
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VkBufferCreateInfo buf_info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = bsize,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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res = vkCreateBuffer(r->dev->dev, &buf_info, NULL, &buf->buffer);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateBuffer", res);
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goto error;
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}
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VkMemoryRequirements mem_reqs;
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vkGetBufferMemoryRequirements(r->dev->dev, buf->buffer, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(r->dev,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index < 0) {
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wlr_log(WLR_ERROR, "Failed to find memory type");
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goto error;
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}
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VkMemoryAllocateInfo mem_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = (uint32_t)mem_type_index,
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};
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res = vkAllocateMemory(r->dev->dev, &mem_info, NULL, &buf->memory);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocatorMemory", res);
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goto error;
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}
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res = vkBindBufferMemory(r->dev->dev, buf->buffer, buf->memory, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindBufferMemory", res);
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goto error;
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}
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struct wlr_vk_allocation *a = wl_array_add(&buf->allocs, sizeof(*a));
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if (a == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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goto error;
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}
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wlr_log(WLR_DEBUG, "Created new vk staging buffer of size %" PRIu64, bsize);
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buf->buf_size = bsize;
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wl_list_insert(&r->stage.buffers, &buf->link);
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*a = (struct wlr_vk_allocation){
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.start = 0,
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.size = size,
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};
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return (struct wlr_vk_buffer_span) {
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.buffer = buf,
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.alloc = *a,
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};
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error:
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shared_buffer_destroy(r, buf);
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error_alloc:
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return (struct wlr_vk_buffer_span) {
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.buffer = NULL,
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.alloc = (struct wlr_vk_allocation) {0, 0},
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};
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}
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static struct wlr_vk_command_buffer *acquire_command_buffer(
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struct wlr_vk_renderer *renderer);
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static uint64_t end_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer);
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static bool wait_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer);
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VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer) {
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if (renderer->stage.cb == NULL) {
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renderer->stage.cb = acquire_command_buffer(renderer);
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if (renderer->stage.cb == NULL) {
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return VK_NULL_HANDLE;
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}
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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};
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vkBeginCommandBuffer(renderer->stage.cb->vk, &begin_info);
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}
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return renderer->stage.cb->vk;
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}
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bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer) {
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if (renderer->stage.cb == NULL) {
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return false;
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}
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struct wlr_vk_command_buffer *cb = renderer->stage.cb;
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renderer->stage.cb = NULL;
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uint64_t timeline_point = end_command_buffer(cb, renderer);
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if (timeline_point == 0) {
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return false;
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}
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VkTimelineSemaphoreSubmitInfoKHR timeline_submit_info = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
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.signalSemaphoreValueCount = 1,
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.pSignalSemaphoreValues = &timeline_point,
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};
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VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = &timeline_submit_info,
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.commandBufferCount = 1,
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.pCommandBuffers = &cb->vk,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &renderer->timeline_semaphore,
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};
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VkResult res = vkQueueSubmit(renderer->dev->queue, 1, &submit_info, NULL);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkQueueSubmit", res);
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return false;
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}
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// NOTE: don't release stage allocations here since they may still be
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// used for reading. Will be done next frame.
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return wait_command_buffer(cb, renderer);
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}
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struct wlr_vk_format_props *vulkan_format_props_from_drm(
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struct wlr_vk_device *dev, uint32_t drm_fmt) {
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for (size_t i = 0u; i < dev->format_prop_count; ++i) {
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if (dev->format_props[i].format.drm_format == drm_fmt) {
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return &dev->format_props[i];
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}
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}
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return NULL;
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}
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static bool init_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkCommandBuffer vk_cb = VK_NULL_HANDLE;
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VkCommandBufferAllocateInfo cmd_buf_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.commandPool = renderer->command_pool,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = 1,
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};
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res = vkAllocateCommandBuffers(renderer->dev->dev, &cmd_buf_info, &vk_cb);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateCommandBuffers", res);
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return false;
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}
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*cb = (struct wlr_vk_command_buffer){
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.vk = vk_cb,
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};
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return true;
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}
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static bool wait_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer) {
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VkResult res;
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assert(cb->vk != VK_NULL_HANDLE && !cb->recording);
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VkSemaphoreWaitInfoKHR wait_info = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR,
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.semaphoreCount = 1,
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.pSemaphores = &renderer->timeline_semaphore,
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.pValues = &cb->timeline_point,
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};
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res = renderer->dev->api.waitSemaphoresKHR(renderer->dev->dev, &wait_info, UINT64_MAX);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkWaitSemaphoresKHR", res);
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return false;
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}
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return true;
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}
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static struct wlr_vk_command_buffer *get_command_buffer(
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struct wlr_vk_renderer *renderer) {
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VkResult res;
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uint64_t current_point;
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res = renderer->dev->api.getSemaphoreCounterValueKHR(renderer->dev->dev,
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renderer->timeline_semaphore, ¤t_point);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkGetSemaphoreCounterValueKHR", res);
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return NULL;
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}
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// First try to find an existing command buffer which isn't busy
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struct wlr_vk_command_buffer *unused = NULL;
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struct wlr_vk_command_buffer *wait = NULL;
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for (size_t i = 0; i < VULKAN_COMMAND_BUFFERS_CAP; i++) {
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struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i];
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if (cb->vk == VK_NULL_HANDLE) {
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unused = cb;
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break;
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}
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if (cb->recording) {
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continue;
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}
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if (cb->timeline_point <= current_point) {
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return cb;
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}
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if (wait == NULL || cb->timeline_point < wait->timeline_point) {
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wait = cb;
|
|
}
|
|
}
|
|
|
|
// If there is an unused slot, initialize it
|
|
if (unused != NULL) {
|
|
if (!init_command_buffer(unused, renderer)) {
|
|
return NULL;
|
|
}
|
|
return unused;
|
|
}
|
|
|
|
// Block until a busy command buffer becomes available
|
|
if (!wait_command_buffer(wait, renderer)) {
|
|
return NULL;
|
|
}
|
|
return wait;
|
|
}
|
|
|
|
static struct wlr_vk_command_buffer *acquire_command_buffer(
|
|
struct wlr_vk_renderer *renderer) {
|
|
struct wlr_vk_command_buffer *cb = get_command_buffer(renderer);
|
|
if (cb == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
assert(!cb->recording);
|
|
cb->recording = true;
|
|
|
|
return cb;
|
|
}
|
|
|
|
static uint64_t end_command_buffer(struct wlr_vk_command_buffer *cb,
|
|
struct wlr_vk_renderer *renderer) {
|
|
assert(cb->recording);
|
|
cb->recording = false;
|
|
|
|
VkResult res = vkEndCommandBuffer(cb->vk);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkEndCommandBuffer", res);
|
|
return 0;
|
|
}
|
|
|
|
renderer->timeline_point++;
|
|
cb->timeline_point = renderer->timeline_point;
|
|
return cb->timeline_point;
|
|
}
|
|
|
|
// buffer import
|
|
static void destroy_render_buffer(struct wlr_vk_render_buffer *buffer) {
|
|
wl_list_remove(&buffer->link);
|
|
wlr_addon_finish(&buffer->addon);
|
|
|
|
assert(buffer->renderer->current_render_buffer != buffer);
|
|
|
|
VkDevice dev = buffer->renderer->dev->dev;
|
|
|
|
vkDestroyFramebuffer(dev, buffer->framebuffer, NULL);
|
|
vkDestroyImageView(dev, buffer->image_view, NULL);
|
|
vkDestroyImage(dev, buffer->image, NULL);
|
|
|
|
for (size_t i = 0u; i < buffer->mem_count; ++i) {
|
|
vkFreeMemory(dev, buffer->memories[i], NULL);
|
|
}
|
|
|
|
free(buffer);
|
|
}
|
|
|
|
static void handle_render_buffer_destroy(struct wlr_addon *addon) {
|
|
struct wlr_vk_render_buffer *buffer = wl_container_of(addon, buffer, addon);
|
|
destroy_render_buffer(buffer);
|
|
}
|
|
|
|
static struct wlr_addon_interface render_buffer_addon_impl = {
|
|
.name = "wlr_vk_render_buffer",
|
|
.destroy = handle_render_buffer_destroy,
|
|
};
|
|
|
|
static struct wlr_vk_render_buffer *create_render_buffer(
|
|
struct wlr_vk_renderer *renderer, struct wlr_buffer *wlr_buffer) {
|
|
VkResult res;
|
|
|
|
struct wlr_vk_render_buffer *buffer = calloc(1, sizeof(*buffer));
|
|
if (buffer == NULL) {
|
|
wlr_log_errno(WLR_ERROR, "Allocation failed");
|
|
return NULL;
|
|
}
|
|
buffer->wlr_buffer = wlr_buffer;
|
|
buffer->renderer = renderer;
|
|
|
|
struct wlr_dmabuf_attributes dmabuf = {0};
|
|
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
|
|
goto error_buffer;
|
|
}
|
|
|
|
wlr_log(WLR_DEBUG, "vulkan create_render_buffer: %.4s, %dx%d",
|
|
(const char*) &dmabuf.format, dmabuf.width, dmabuf.height);
|
|
|
|
buffer->image = vulkan_import_dmabuf(renderer, &dmabuf,
|
|
buffer->memories, &buffer->mem_count, true);
|
|
if (!buffer->image) {
|
|
goto error_buffer;
|
|
}
|
|
|
|
VkDevice dev = renderer->dev->dev;
|
|
const struct wlr_vk_format_props *fmt = vulkan_format_props_from_drm(
|
|
renderer->dev, dmabuf.format);
|
|
if (fmt == NULL) {
|
|
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIx32 " (%.4s)",
|
|
dmabuf.format, (const char*) &dmabuf.format);
|
|
goto error_buffer;
|
|
}
|
|
|
|
VkImageViewCreateInfo view_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.image = buffer->image,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
.format = fmt->format.vk_format,
|
|
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
};
|
|
|
|
res = vkCreateImageView(dev, &view_info, NULL, &buffer->image_view);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateImageView failed", res);
|
|
goto error_view;
|
|
}
|
|
|
|
buffer->render_setup = find_or_create_render_setup(
|
|
renderer, fmt->format.vk_format);
|
|
if (!buffer->render_setup) {
|
|
goto error_view;
|
|
}
|
|
|
|
VkFramebufferCreateInfo fb_info = {
|
|
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
|
.attachmentCount = 1u,
|
|
.pAttachments = &buffer->image_view,
|
|
.flags = 0u,
|
|
.width = dmabuf.width,
|
|
.height = dmabuf.height,
|
|
.layers = 1u,
|
|
.renderPass = buffer->render_setup->render_pass,
|
|
};
|
|
|
|
res = vkCreateFramebuffer(dev, &fb_info, NULL, &buffer->framebuffer);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateFramebuffer", res);
|
|
goto error_view;
|
|
}
|
|
|
|
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
|
|
&render_buffer_addon_impl);
|
|
wl_list_insert(&renderer->render_buffers, &buffer->link);
|
|
|
|
return buffer;
|
|
|
|
error_view:
|
|
vkDestroyFramebuffer(dev, buffer->framebuffer, NULL);
|
|
vkDestroyImageView(dev, buffer->image_view, NULL);
|
|
vkDestroyImage(dev, buffer->image, NULL);
|
|
for (size_t i = 0u; i < buffer->mem_count; ++i) {
|
|
vkFreeMemory(dev, buffer->memories[i], NULL);
|
|
}
|
|
error_buffer:
|
|
wlr_dmabuf_attributes_finish(&dmabuf);
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
|
|
static struct wlr_vk_render_buffer *get_render_buffer(
|
|
struct wlr_vk_renderer *renderer, struct wlr_buffer *wlr_buffer) {
|
|
struct wlr_addon *addon =
|
|
wlr_addon_find(&wlr_buffer->addons, renderer, &render_buffer_addon_impl);
|
|
if (addon == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_vk_render_buffer *buffer = wl_container_of(addon, buffer, addon);
|
|
return buffer;
|
|
}
|
|
|
|
// interface implementation
|
|
static bool vulkan_bind_buffer(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_buffer *wlr_buffer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
|
|
if (renderer->current_render_buffer) {
|
|
wlr_buffer_unlock(renderer->current_render_buffer->wlr_buffer);
|
|
renderer->current_render_buffer = NULL;
|
|
}
|
|
|
|
if (!wlr_buffer) {
|
|
return true;
|
|
}
|
|
|
|
struct wlr_vk_render_buffer *buffer = get_render_buffer(renderer, wlr_buffer);
|
|
if (!buffer) {
|
|
buffer = create_render_buffer(renderer, wlr_buffer);
|
|
if (!buffer) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
wlr_buffer_lock(wlr_buffer);
|
|
renderer->current_render_buffer = buffer;
|
|
return true;
|
|
}
|
|
|
|
static bool vulkan_begin(struct wlr_renderer *wlr_renderer,
|
|
uint32_t width, uint32_t height) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
assert(renderer->current_render_buffer);
|
|
|
|
struct wlr_vk_command_buffer *cb = acquire_command_buffer(renderer);
|
|
if (cb == NULL) {
|
|
return false;
|
|
}
|
|
|
|
assert(renderer->current_command_buffer == NULL);
|
|
renderer->current_command_buffer = cb;
|
|
|
|
VkCommandBufferBeginInfo begin_info = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
};
|
|
VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkBeginCommandBuffer", res);
|
|
return false;
|
|
}
|
|
|
|
// begin render pass
|
|
VkFramebuffer fb = renderer->current_render_buffer->framebuffer;
|
|
|
|
VkRect2D rect = {{0, 0}, {width, height}};
|
|
renderer->scissor = rect;
|
|
|
|
VkRenderPassBeginInfo rp_info = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
.renderArea = rect,
|
|
.renderPass = renderer->current_render_buffer->render_setup->render_pass,
|
|
.framebuffer = fb,
|
|
.clearValueCount = 0,
|
|
};
|
|
vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport vp = {0.f, 0.f, (float) width, (float) height, 0.f, 1.f};
|
|
vkCmdSetViewport(cb->vk, 0, 1, &vp);
|
|
vkCmdSetScissor(cb->vk, 0, 1, &rect);
|
|
|
|
// Refresh projection matrix.
|
|
// matrix_projection() assumes a GL coordinate system so we need
|
|
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
|
|
matrix_projection(renderer->projection, width, height,
|
|
WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
|
|
|
renderer->render_width = width;
|
|
renderer->render_height = height;
|
|
renderer->bound_pipe = VK_NULL_HANDLE;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void vulkan_end(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
assert(renderer->current_render_buffer);
|
|
|
|
struct wlr_vk_command_buffer *render_cb = renderer->current_command_buffer;
|
|
assert(render_cb != NULL);
|
|
renderer->current_command_buffer = NULL;
|
|
|
|
VkCommandBuffer pre_cb = vulkan_record_stage_cb(renderer);
|
|
|
|
renderer->render_width = 0u;
|
|
renderer->render_height = 0u;
|
|
renderer->bound_pipe = VK_NULL_HANDLE;
|
|
|
|
vkCmdEndRenderPass(render_cb->vk);
|
|
|
|
// insert acquire and release barriers for dmabuf-images
|
|
unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
|
|
VkImageMemoryBarrier* acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
|
|
VkImageMemoryBarrier* release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
|
|
|
|
struct wlr_vk_texture *texture, *tmp_tex;
|
|
unsigned idx = 0;
|
|
|
|
wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
|
|
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
|
|
if (!texture->transitioned) {
|
|
src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
texture->transitioned = true;
|
|
}
|
|
|
|
// acquire
|
|
acquire_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
acquire_barriers[idx].srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
|
|
acquire_barriers[idx].dstQueueFamilyIndex = renderer->dev->queue_family;
|
|
acquire_barriers[idx].image = texture->image;
|
|
acquire_barriers[idx].oldLayout = src_layout;
|
|
acquire_barriers[idx].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
acquire_barriers[idx].srcAccessMask = 0u; // ignored anyways
|
|
acquire_barriers[idx].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
acquire_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
acquire_barriers[idx].subresourceRange.layerCount = 1;
|
|
acquire_barriers[idx].subresourceRange.levelCount = 1;
|
|
|
|
// releaes
|
|
release_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
release_barriers[idx].srcQueueFamilyIndex = renderer->dev->queue_family;
|
|
release_barriers[idx].dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
|
|
release_barriers[idx].image = texture->image;
|
|
release_barriers[idx].oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
release_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
release_barriers[idx].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
release_barriers[idx].dstAccessMask = 0u; // ignored anyways
|
|
release_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
release_barriers[idx].subresourceRange.layerCount = 1;
|
|
release_barriers[idx].subresourceRange.levelCount = 1;
|
|
++idx;
|
|
|
|
wl_list_remove(&texture->foreign_link);
|
|
texture->owned = false;
|
|
}
|
|
|
|
// also add acquire/release barriers for the current render buffer
|
|
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
|
|
if (!renderer->current_render_buffer->transitioned) {
|
|
src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
|
renderer->current_render_buffer->transitioned = true;
|
|
}
|
|
|
|
// acquire render buffer before rendering
|
|
acquire_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
acquire_barriers[idx].srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
|
|
acquire_barriers[idx].dstQueueFamilyIndex = renderer->dev->queue_family;
|
|
acquire_barriers[idx].image = renderer->current_render_buffer->image;
|
|
acquire_barriers[idx].oldLayout = src_layout;
|
|
acquire_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
acquire_barriers[idx].srcAccessMask = 0u; // ignored anyways
|
|
acquire_barriers[idx].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
acquire_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
acquire_barriers[idx].subresourceRange.layerCount = 1;
|
|
acquire_barriers[idx].subresourceRange.levelCount = 1;
|
|
|
|
// release render buffer after rendering
|
|
release_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
release_barriers[idx].srcQueueFamilyIndex = renderer->dev->queue_family;
|
|
release_barriers[idx].dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
|
|
release_barriers[idx].image = renderer->current_render_buffer->image;
|
|
release_barriers[idx].oldLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
release_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
release_barriers[idx].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
release_barriers[idx].dstAccessMask = 0u; // ignored anyways
|
|
release_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
release_barriers[idx].subresourceRange.layerCount = 1;
|
|
release_barriers[idx].subresourceRange.levelCount = 1;
|
|
++idx;
|
|
|
|
vkCmdPipelineBarrier(pre_cb, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
|
|
|
|
vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
|
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
|
|
barrier_count, release_barriers);
|
|
|
|
free(acquire_barriers);
|
|
free(release_barriers);
|
|
|
|
unsigned submit_count = 0u;
|
|
VkSubmitInfo submit_infos[2] = {0};
|
|
|
|
struct wlr_vk_command_buffer *stage_cb = renderer->stage.cb;
|
|
renderer->stage.cb = NULL;
|
|
|
|
// No semaphores needed here.
|
|
// We don't need a semaphore from the stage/transfer submission
|
|
// to the render submissions since they are on the same queue
|
|
// and we have a renderpass dependency for that.
|
|
uint64_t stage_timeline_point;
|
|
VkTimelineSemaphoreSubmitInfoKHR stage_timeline_submit_info;
|
|
uint64_t stage_wait_timeline_point;
|
|
VkPipelineStageFlags stage_wait_stage;
|
|
if (stage_cb != NULL) {
|
|
stage_timeline_point = end_command_buffer(stage_cb, renderer);
|
|
if (stage_timeline_point == 0) {
|
|
return;
|
|
}
|
|
|
|
stage_timeline_submit_info = (VkTimelineSemaphoreSubmitInfoKHR){
|
|
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
|
|
.signalSemaphoreValueCount = 1,
|
|
.pSignalSemaphoreValues = &stage_timeline_point,
|
|
};
|
|
|
|
VkSubmitInfo *stage_sub = &submit_infos[submit_count];
|
|
stage_sub->sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
stage_sub->pNext = &stage_timeline_submit_info;
|
|
stage_sub->commandBufferCount = 1u;
|
|
stage_sub->pCommandBuffers = &pre_cb;
|
|
++submit_count;
|
|
|
|
if (renderer->stage.last_timeline_point > 0) {
|
|
stage_wait_timeline_point = renderer->stage.last_timeline_point;
|
|
stage_wait_stage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
|
stage_sub->waitSemaphoreCount = 1;
|
|
stage_sub->pWaitSemaphores = &renderer->timeline_semaphore;
|
|
stage_sub->pWaitDstStageMask = &stage_wait_stage;
|
|
stage_timeline_submit_info.waitSemaphoreValueCount = 1;
|
|
stage_timeline_submit_info.pWaitSemaphoreValues = &stage_wait_timeline_point;
|
|
}
|
|
|
|
renderer->stage.last_timeline_point = stage_timeline_point;
|
|
}
|
|
|
|
uint64_t render_timeline_point = end_command_buffer(render_cb, renderer);
|
|
if (render_timeline_point == 0) {
|
|
return;
|
|
}
|
|
|
|
VkTimelineSemaphoreSubmitInfoKHR render_timeline_submit_info = {
|
|
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
|
|
.signalSemaphoreValueCount = 1,
|
|
.pSignalSemaphoreValues = &render_timeline_point,
|
|
};
|
|
|
|
VkSubmitInfo *render_sub = &submit_infos[submit_count];
|
|
render_sub->sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
render_sub->pNext = &render_timeline_submit_info;
|
|
render_sub->pCommandBuffers = &render_cb->vk;
|
|
render_sub->commandBufferCount = 1u;
|
|
render_sub->signalSemaphoreCount = 1;
|
|
render_sub->pSignalSemaphores = &renderer->timeline_semaphore,
|
|
++submit_count;
|
|
|
|
VkResult res = vkQueueSubmit(renderer->dev->queue, submit_count,
|
|
submit_infos, NULL);
|
|
if (res == VK_ERROR_DEVICE_LOST) {
|
|
wlr_log(WLR_ERROR, "vkQueueSubmit failed with VK_ERROR_DEVICE_LOST");
|
|
wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
|
|
return;
|
|
} else if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkQueueSubmit", res);
|
|
return;
|
|
}
|
|
|
|
// sadly this is required due to the current api/rendering model of wlr
|
|
// ideally we could use gpu and cpu in parallel (_without_ the
|
|
// implicit synchronization overhead and mess of opengl drivers)
|
|
if (!wait_command_buffer(render_cb, renderer)) {
|
|
return;
|
|
}
|
|
|
|
++renderer->frame;
|
|
release_stage_allocations(renderer);
|
|
|
|
// destroy pending textures
|
|
wl_list_for_each_safe(texture, tmp_tex, &renderer->destroy_textures, destroy_link) {
|
|
wlr_texture_destroy(&texture->wlr_texture);
|
|
}
|
|
|
|
wl_list_init(&renderer->destroy_textures); // reset the list
|
|
}
|
|
|
|
static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
|
|
const float matrix[static 9], float alpha) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
VkCommandBuffer cb = renderer->current_command_buffer->vk;
|
|
|
|
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
|
|
assert(texture->renderer == renderer);
|
|
if (texture->dmabuf_imported && !texture->owned) {
|
|
// Store this texture in the list of textures that need to be
|
|
// acquired before rendering and released after rendering.
|
|
// We don't do it here immediately since barriers inside
|
|
// a renderpass are suboptimal (would require additional renderpass
|
|
// dependency and potentially multiple barriers) and it's
|
|
// better to issue one barrier for all used textures anyways.
|
|
texture->owned = true;
|
|
assert(texture->foreign_link.prev == NULL);
|
|
assert(texture->foreign_link.next == NULL);
|
|
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
|
|
}
|
|
|
|
VkPipeline pipe = renderer->current_render_buffer->render_setup->tex_pipe;
|
|
if (pipe != renderer->bound_pipe) {
|
|
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
renderer->bound_pipe = pipe;
|
|
}
|
|
|
|
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
renderer->pipe_layout, 0, 1, &texture->ds, 0, NULL);
|
|
|
|
float final_matrix[9];
|
|
wlr_matrix_multiply(final_matrix, renderer->projection, matrix);
|
|
|
|
struct vert_pcr_data vert_pcr_data;
|
|
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
|
|
|
|
vert_pcr_data.uv_off[0] = box->x / wlr_texture->width;
|
|
vert_pcr_data.uv_off[1] = box->y / wlr_texture->height;
|
|
vert_pcr_data.uv_size[0] = box->width / wlr_texture->width;
|
|
vert_pcr_data.uv_size[1] = box->height / wlr_texture->height;
|
|
|
|
vkCmdPushConstants(cb, renderer->pipe_layout,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, renderer->pipe_layout,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
|
|
&alpha);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
texture->last_used = renderer->frame;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void vulkan_clear(struct wlr_renderer *wlr_renderer,
|
|
const float color[static 4]) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
VkCommandBuffer cb = renderer->current_command_buffer->vk;
|
|
|
|
VkClearAttachment att = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.colorAttachment = 0u,
|
|
// Input color values are given in srgb space, vulkan expects
|
|
// them in linear space. We explicitly import argb8 render buffers
|
|
// as srgb, vulkan will convert the input values we give here to
|
|
// srgb first.
|
|
// But in other parts of wlroots we just always assume
|
|
// srgb so that's why we have to convert here.
|
|
.clearValue.color.float32 = {
|
|
color_to_linear(color[0]),
|
|
color_to_linear(color[1]),
|
|
color_to_linear(color[2]),
|
|
color[3], // no conversion for alpha
|
|
},
|
|
};
|
|
|
|
VkClearRect rect = {
|
|
.rect = renderer->scissor,
|
|
.layerCount = 1,
|
|
};
|
|
vkCmdClearAttachments(cb, 1, &att, 1, &rect);
|
|
}
|
|
|
|
static void vulkan_scissor(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_box *box) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
VkCommandBuffer cb = renderer->current_command_buffer->vk;
|
|
|
|
uint32_t w = renderer->render_width;
|
|
uint32_t h = renderer->render_height;
|
|
struct wlr_box dst = {0, 0, w, h};
|
|
if (box && !wlr_box_intersection(&dst, box, &dst)) {
|
|
dst = (struct wlr_box) {0, 0, 0, 0}; // empty
|
|
}
|
|
|
|
VkRect2D rect = (VkRect2D) {{dst.x, dst.y}, {dst.width, dst.height}};
|
|
renderer->scissor = rect;
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
}
|
|
|
|
static const uint32_t *vulkan_get_shm_texture_formats(
|
|
struct wlr_renderer *wlr_renderer, size_t *len) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
*len = renderer->dev->shm_format_count;
|
|
return renderer->dev->shm_formats;
|
|
}
|
|
|
|
static void vulkan_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
|
const float color[static 4], const float matrix[static 9]) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
VkCommandBuffer cb = renderer->current_command_buffer->vk;
|
|
|
|
VkPipeline pipe = renderer->current_render_buffer->render_setup->quad_pipe;
|
|
if (pipe != renderer->bound_pipe) {
|
|
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
renderer->bound_pipe = pipe;
|
|
}
|
|
|
|
float final_matrix[9];
|
|
wlr_matrix_multiply(final_matrix, renderer->projection, matrix);
|
|
|
|
struct vert_pcr_data vert_pcr_data;
|
|
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
|
|
vert_pcr_data.uv_off[0] = 0.f;
|
|
vert_pcr_data.uv_off[1] = 0.f;
|
|
vert_pcr_data.uv_size[0] = 1.f;
|
|
vert_pcr_data.uv_size[1] = 1.f;
|
|
|
|
// Input color values are given in srgb space, shader expects
|
|
// them in linear space. The shader does all computation in linear
|
|
// space and expects in inputs in linear space since it outputs
|
|
// colors in linear space as well (and vulkan then automatically
|
|
// does the conversion for out SRGB render targets).
|
|
// But in other parts of wlroots we just always assume
|
|
// srgb so that's why we have to convert here.
|
|
float linear_color[4];
|
|
linear_color[0] = color_to_linear(color[0]);
|
|
linear_color[1] = color_to_linear(color[1]);
|
|
linear_color[2] = color_to_linear(color[2]);
|
|
linear_color[3] = color[3]; // no conversion for alpha
|
|
|
|
vkCmdPushConstants(cb, renderer->pipe_layout,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, renderer->pipe_layout,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
|
|
linear_color);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
}
|
|
|
|
static const struct wlr_drm_format_set *vulkan_get_dmabuf_texture_formats(
|
|
struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
return &renderer->dev->dmabuf_texture_formats;
|
|
}
|
|
|
|
static const struct wlr_drm_format_set *vulkan_get_render_formats(
|
|
struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
return &renderer->dev->dmabuf_render_formats;
|
|
}
|
|
|
|
static uint32_t vulkan_preferred_read_format(
|
|
struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
struct wlr_dmabuf_attributes dmabuf = {0};
|
|
if (!wlr_buffer_get_dmabuf(renderer->current_render_buffer->wlr_buffer,
|
|
&dmabuf)) {
|
|
wlr_log(WLR_ERROR, "vulkan_preferred_read_format: Failed to get dmabuf of current render buffer");
|
|
return DRM_FORMAT_INVALID;
|
|
}
|
|
return dmabuf.format;
|
|
}
|
|
|
|
static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
struct wlr_vk_device *dev = renderer->dev;
|
|
if (!dev) {
|
|
free(renderer);
|
|
return;
|
|
}
|
|
|
|
assert(!renderer->current_render_buffer);
|
|
|
|
VkResult res = vkDeviceWaitIdle(renderer->dev->dev);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkDeviceWaitIdle", res);
|
|
}
|
|
|
|
// stage.cb automatically freed with command pool
|
|
struct wlr_vk_shared_buffer *buf, *tmp_buf;
|
|
wl_list_for_each_safe(buf, tmp_buf, &renderer->stage.buffers, link) {
|
|
shared_buffer_destroy(renderer, buf);
|
|
}
|
|
|
|
struct wlr_vk_texture *tex, *tex_tmp;
|
|
wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
|
|
vulkan_texture_destroy(tex);
|
|
}
|
|
|
|
struct wlr_vk_render_buffer *render_buffer, *render_buffer_tmp;
|
|
wl_list_for_each_safe(render_buffer, render_buffer_tmp,
|
|
&renderer->render_buffers, link) {
|
|
destroy_render_buffer(render_buffer);
|
|
}
|
|
|
|
struct wlr_vk_render_format_setup *setup, *tmp_setup;
|
|
wl_list_for_each_safe(setup, tmp_setup,
|
|
&renderer->render_format_setups, link) {
|
|
destroy_render_format_setup(renderer, setup);
|
|
}
|
|
|
|
struct wlr_vk_descriptor_pool *pool, *tmp_pool;
|
|
wl_list_for_each_safe(pool, tmp_pool, &renderer->descriptor_pools, link) {
|
|
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
|
|
free(pool);
|
|
}
|
|
|
|
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
|
|
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
|
|
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
|
|
|
|
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
|
|
vkDestroyPipelineLayout(dev->dev, renderer->pipe_layout, NULL);
|
|
vkDestroyDescriptorSetLayout(dev->dev, renderer->ds_layout, NULL);
|
|
vkDestroySampler(dev->dev, renderer->sampler, NULL);
|
|
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
|
|
|
|
if (renderer->read_pixels_cache.initialized) {
|
|
vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
|
|
vkDestroyImage(dev->dev, renderer->read_pixels_cache.dst_image, NULL);
|
|
}
|
|
|
|
struct wlr_vk_instance *ini = dev->instance;
|
|
vulkan_device_destroy(dev);
|
|
vulkan_instance_destroy(ini);
|
|
free(renderer);
|
|
}
|
|
|
|
static bool vulkan_read_pixels(struct wlr_renderer *wlr_renderer,
|
|
uint32_t drm_format, uint32_t stride,
|
|
uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
|
|
uint32_t dst_x, uint32_t dst_y, void *data) {
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(wlr_renderer);
|
|
VkDevice dev = vk_renderer->dev->dev;
|
|
VkImage src_image = vk_renderer->current_render_buffer->image;
|
|
|
|
const struct wlr_pixel_format_info *pixel_format_info = drm_get_pixel_format_info(drm_format);
|
|
if (!pixel_format_info) {
|
|
wlr_log(WLR_ERROR, "vulkan_read_pixels: could not find pixel format info "
|
|
"for DRM format 0x%08x", drm_format);
|
|
return false;
|
|
}
|
|
|
|
const struct wlr_vk_format *wlr_vk_format = vulkan_get_format_from_drm(drm_format);
|
|
if (!wlr_vk_format) {
|
|
wlr_log(WLR_ERROR, "vulkan_read_pixels: no vulkan format "
|
|
"matching drm format 0x%08x available", drm_format);
|
|
return false;
|
|
}
|
|
VkFormat dst_format = wlr_vk_format->vk_format;
|
|
VkFormat src_format = vk_renderer->current_render_buffer->render_setup->render_format;
|
|
VkFormatProperties dst_format_props = {0}, src_format_props = {0};
|
|
vkGetPhysicalDeviceFormatProperties(vk_renderer->dev->phdev, dst_format, &dst_format_props);
|
|
vkGetPhysicalDeviceFormatProperties(vk_renderer->dev->phdev, src_format, &src_format_props);
|
|
|
|
bool blit_supported = src_format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT &&
|
|
dst_format_props.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT;
|
|
if (!blit_supported && src_format != dst_format) {
|
|
wlr_log(WLR_ERROR, "vulkan_read_pixels: blit unsupported and no manual "
|
|
"conversion available from src to dst format.");
|
|
return false;
|
|
}
|
|
|
|
VkResult res;
|
|
VkImage dst_image;
|
|
VkDeviceMemory dst_img_memory;
|
|
bool use_cached = vk_renderer->read_pixels_cache.initialized &&
|
|
vk_renderer->read_pixels_cache.drm_format == drm_format &&
|
|
vk_renderer->read_pixels_cache.width == width &&
|
|
vk_renderer->read_pixels_cache.height == height;
|
|
|
|
if (use_cached) {
|
|
dst_image = vk_renderer->read_pixels_cache.dst_image;
|
|
dst_img_memory = vk_renderer->read_pixels_cache.dst_img_memory;
|
|
} else {
|
|
VkImageCreateInfo image_create_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
.imageType = VK_IMAGE_TYPE_2D,
|
|
.format = dst_format,
|
|
.extent.width = width,
|
|
.extent.height = height,
|
|
.extent.depth = 1,
|
|
.arrayLayers = 1,
|
|
.mipLevels = 1,
|
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
.tiling = VK_IMAGE_TILING_LINEAR,
|
|
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
|
};
|
|
res = vkCreateImage(dev, &image_create_info, NULL, &dst_image);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateImage", res);
|
|
return false;
|
|
}
|
|
|
|
VkMemoryRequirements mem_reqs;
|
|
vkGetImageMemoryRequirements(dev, dst_image, &mem_reqs);
|
|
|
|
int mem_type = vulkan_find_mem_type(vk_renderer->dev,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
|
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
|
|
mem_reqs.memoryTypeBits);
|
|
if (mem_type < 0) {
|
|
wlr_log(WLR_ERROR, "vulkan_read_pixels: could not find adequate memory type");
|
|
goto destroy_image;
|
|
}
|
|
|
|
VkMemoryAllocateInfo mem_alloc_info = {
|
|
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
|
};
|
|
mem_alloc_info.allocationSize = mem_reqs.size;
|
|
mem_alloc_info.memoryTypeIndex = mem_type;
|
|
|
|
res = vkAllocateMemory(dev, &mem_alloc_info, NULL, &dst_img_memory);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkAllocateMemory", res);
|
|
goto destroy_image;
|
|
}
|
|
res = vkBindImageMemory(dev, dst_image, dst_img_memory, 0);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkBindImageMemory", res);
|
|
goto free_memory;
|
|
}
|
|
|
|
if (vk_renderer->read_pixels_cache.initialized) {
|
|
vkFreeMemory(dev, vk_renderer->read_pixels_cache.dst_img_memory, NULL);
|
|
vkDestroyImage(dev, vk_renderer->read_pixels_cache.dst_image, NULL);
|
|
}
|
|
vk_renderer->read_pixels_cache.initialized = true;
|
|
vk_renderer->read_pixels_cache.drm_format = drm_format;
|
|
vk_renderer->read_pixels_cache.dst_image = dst_image;
|
|
vk_renderer->read_pixels_cache.dst_img_memory = dst_img_memory;
|
|
vk_renderer->read_pixels_cache.width = width;
|
|
vk_renderer->read_pixels_cache.height = height;
|
|
}
|
|
|
|
VkCommandBuffer cb = vulkan_record_stage_cb(vk_renderer);
|
|
|
|
vulkan_change_layout(cb, dst_image,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT);
|
|
vulkan_change_layout(cb, src_image,
|
|
VK_IMAGE_LAYOUT_GENERAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_MEMORY_READ_BIT,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_READ_BIT);
|
|
|
|
if (blit_supported) {
|
|
VkOffset3D blit_size = {
|
|
.x = width,
|
|
.y = height,
|
|
.z = 1
|
|
};
|
|
VkImageBlit image_blit_region = {
|
|
.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.srcSubresource.layerCount = 1,
|
|
.srcOffsets[0] = {
|
|
.x = src_x,
|
|
.y = src_y,
|
|
},
|
|
.srcOffsets[1] = blit_size,
|
|
.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.dstSubresource.layerCount = 1,
|
|
.dstOffsets[1] = blit_size
|
|
};
|
|
vkCmdBlitImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1, &image_blit_region, VK_FILTER_NEAREST);
|
|
} else {
|
|
wlr_log(WLR_DEBUG, "vulkan_read_pixels: blit unsupported, falling back to vkCmdCopyImage.");
|
|
VkImageCopy image_region = {
|
|
.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.srcSubresource.layerCount = 1,
|
|
.srcOffset = {
|
|
.x = src_x,
|
|
.y = src_y,
|
|
},
|
|
.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.dstSubresource.layerCount = 1,
|
|
.extent = {
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
}
|
|
};
|
|
vkCmdCopyImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_region);
|
|
}
|
|
|
|
vulkan_change_layout(cb, dst_image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_IMAGE_LAYOUT_GENERAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0);
|
|
vulkan_change_layout(cb, src_image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_READ_BIT,
|
|
VK_IMAGE_LAYOUT_GENERAL,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_MEMORY_READ_BIT);
|
|
|
|
if (!vulkan_submit_stage_wait(vk_renderer)) {
|
|
return false;
|
|
}
|
|
|
|
VkImageSubresource img_sub_res = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.arrayLayer = 0,
|
|
.mipLevel = 0
|
|
};
|
|
VkSubresourceLayout img_sub_layout;
|
|
vkGetImageSubresourceLayout(dev, dst_image, &img_sub_res, &img_sub_layout);
|
|
|
|
void *v;
|
|
res = vkMapMemory(dev, dst_img_memory, 0, VK_WHOLE_SIZE, 0, &v);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkMapMemory", res);
|
|
return false;
|
|
}
|
|
|
|
const char *d = (const char *)v + img_sub_layout.offset;
|
|
unsigned char *p = (unsigned char *)data + dst_y * stride;
|
|
uint32_t bpp = pixel_format_info->bpp;
|
|
uint32_t pack_stride = img_sub_layout.rowPitch;
|
|
if (pack_stride == stride && dst_x == 0) {
|
|
memcpy(p, d, height * stride);
|
|
} else {
|
|
for (size_t i = 0; i < height; ++i) {
|
|
memcpy(p + i * stride + dst_x * bpp / 8, d + i * pack_stride, width * bpp / 8);
|
|
}
|
|
}
|
|
|
|
vkUnmapMemory(dev, dst_img_memory);
|
|
// Don't need to free anything else, since memory and image are cached
|
|
return true;
|
|
free_memory:
|
|
vkFreeMemory(dev, dst_img_memory, NULL);
|
|
destroy_image:
|
|
vkDestroyImage(dev, dst_image, NULL);
|
|
|
|
return false;
|
|
}
|
|
|
|
static int vulkan_get_drm_fd(struct wlr_renderer *wlr_renderer) {
|
|
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
|
|
return renderer->dev->drm_fd;
|
|
}
|
|
|
|
static uint32_t vulkan_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) {
|
|
return WLR_BUFFER_CAP_DMABUF;
|
|
}
|
|
|
|
static const struct wlr_renderer_impl renderer_impl = {
|
|
.bind_buffer = vulkan_bind_buffer,
|
|
.begin = vulkan_begin,
|
|
.end = vulkan_end,
|
|
.clear = vulkan_clear,
|
|
.scissor = vulkan_scissor,
|
|
.render_subtexture_with_matrix = vulkan_render_subtexture_with_matrix,
|
|
.render_quad_with_matrix = vulkan_render_quad_with_matrix,
|
|
.get_shm_texture_formats = vulkan_get_shm_texture_formats,
|
|
.get_dmabuf_texture_formats = vulkan_get_dmabuf_texture_formats,
|
|
.get_render_formats = vulkan_get_render_formats,
|
|
.preferred_read_format = vulkan_preferred_read_format,
|
|
.read_pixels = vulkan_read_pixels,
|
|
.destroy = vulkan_destroy,
|
|
.get_drm_fd = vulkan_get_drm_fd,
|
|
.get_render_buffer_caps = vulkan_get_render_buffer_caps,
|
|
.texture_from_buffer = vulkan_texture_from_buffer,
|
|
};
|
|
|
|
// Initializes the VkDescriptorSetLayout and VkPipelineLayout needed
|
|
// for the texture rendering pipeline using the given VkSampler.
|
|
static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
|
|
VkSampler tex_sampler, VkDescriptorSetLayout *out_ds_layout,
|
|
VkPipelineLayout *out_pipe_layout) {
|
|
VkResult res;
|
|
VkDevice dev = renderer->dev->dev;
|
|
|
|
// layouts
|
|
// descriptor set
|
|
VkDescriptorSetLayoutBinding ds_binding = {
|
|
.binding = 0,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.pImmutableSamplers = &tex_sampler,
|
|
};
|
|
|
|
VkDescriptorSetLayoutCreateInfo ds_info = {
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
|
.bindingCount = 1,
|
|
.pBindings = &ds_binding,
|
|
};
|
|
|
|
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, out_ds_layout);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateDescriptorSetLayout", res);
|
|
return false;
|
|
}
|
|
|
|
// pipeline layout
|
|
VkPushConstantRange pc_ranges[2] = {
|
|
{
|
|
.size = sizeof(struct vert_pcr_data),
|
|
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
|
},
|
|
{
|
|
.offset = pc_ranges[0].size,
|
|
.size = sizeof(float) * 4, // alpha or color
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
},
|
|
};
|
|
|
|
VkPipelineLayoutCreateInfo pl_info = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
.setLayoutCount = 1,
|
|
.pSetLayouts = out_ds_layout,
|
|
.pushConstantRangeCount = 2,
|
|
.pPushConstantRanges = pc_ranges,
|
|
};
|
|
|
|
res = vkCreatePipelineLayout(dev, &pl_info, NULL, out_pipe_layout);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreatePipelineLayout", res);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Initializes the pipeline for rendering textures and using the given
|
|
// VkRenderPass and VkPipelineLayout.
|
|
static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
|
|
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
|
|
VkResult res;
|
|
VkDevice dev = renderer->dev->dev;
|
|
|
|
// shaders
|
|
VkPipelineShaderStageCreateInfo tex_stages[2] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = renderer->vert_module,
|
|
.pName = "main",
|
|
},
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = renderer->tex_frag_module,
|
|
.pName = "main",
|
|
},
|
|
};
|
|
|
|
// info
|
|
VkPipelineInputAssemblyStateCreateInfo assembly = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
|
|
};
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterization = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.lineWidth = 1.f,
|
|
};
|
|
|
|
VkPipelineColorBlendAttachmentState blend_attachment = {
|
|
.blendEnable = true,
|
|
// we generally work with pre-multiplied alpha
|
|
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
|
.colorBlendOp = VK_BLEND_OP_ADD,
|
|
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.alphaBlendOp = VK_BLEND_OP_ADD,
|
|
.colorWriteMask =
|
|
VK_COLOR_COMPONENT_R_BIT |
|
|
VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT |
|
|
VK_COLOR_COMPONENT_A_BIT,
|
|
};
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &blend_attachment,
|
|
};
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisample = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
|
};
|
|
|
|
VkPipelineViewportStateCreateInfo viewport = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
};
|
|
|
|
VkDynamicState dynStates[2] = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamic = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.pDynamicStates = dynStates,
|
|
.dynamicStateCount = 2,
|
|
};
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
};
|
|
|
|
VkGraphicsPipelineCreateInfo pinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.layout = pipe_layout,
|
|
.renderPass = rp,
|
|
.subpass = 0,
|
|
.stageCount = 2,
|
|
.pStages = tex_stages,
|
|
|
|
.pInputAssemblyState = &assembly,
|
|
.pRasterizationState = &rasterization,
|
|
.pColorBlendState = &blend,
|
|
.pMultisampleState = &multisample,
|
|
.pViewportState = &viewport,
|
|
.pDynamicState = &dynamic,
|
|
.pVertexInputState = &vertex,
|
|
};
|
|
|
|
// NOTE: use could use a cache here for faster loading
|
|
// store it somewhere like $XDG_CACHE_HOME/wlroots/vk_pipe_cache
|
|
VkPipelineCache cache = VK_NULL_HANDLE;
|
|
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("failed to create vulkan pipelines:", res);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Creates static render data, such as sampler, layouts and shader modules
|
|
// for the given rednerer.
|
|
// Cleanup is done by destroying the renderer.
|
|
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
|
VkResult res;
|
|
VkDevice dev = renderer->dev->dev;
|
|
|
|
// default sampler (non ycbcr)
|
|
VkSamplerCreateInfo sampler_info = {
|
|
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
|
.magFilter = VK_FILTER_LINEAR,
|
|
.minFilter = VK_FILTER_LINEAR,
|
|
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
|
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
.maxAnisotropy = 1.f,
|
|
.minLod = 0.f,
|
|
.maxLod = 0.25f,
|
|
.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
|
|
};
|
|
|
|
res = vkCreateSampler(dev, &sampler_info, NULL, &renderer->sampler);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("Failed to create sampler", res);
|
|
return false;
|
|
}
|
|
|
|
if (!init_tex_layouts(renderer, renderer->sampler,
|
|
&renderer->ds_layout, &renderer->pipe_layout)) {
|
|
return false;
|
|
}
|
|
|
|
// load vert module and tex frag module since they are needed to
|
|
// initialize the tex pipeline
|
|
VkShaderModuleCreateInfo sinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
|
.codeSize = sizeof(common_vert_data),
|
|
.pCode = common_vert_data,
|
|
};
|
|
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("Failed to create vertex shader module", res);
|
|
return false;
|
|
}
|
|
|
|
// tex frag
|
|
sinfo = (VkShaderModuleCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
|
.codeSize = sizeof(texture_frag_data),
|
|
.pCode = texture_frag_data,
|
|
};
|
|
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("Failed to create tex fragment shader module", res);
|
|
return false;
|
|
}
|
|
|
|
// quad frag
|
|
sinfo = (VkShaderModuleCreateInfo){
|
|
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
|
.codeSize = sizeof(quad_frag_data),
|
|
.pCode = quad_frag_data,
|
|
};
|
|
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("Failed to create quad fragment shader module", res);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|
struct wlr_vk_renderer *renderer, VkFormat format) {
|
|
struct wlr_vk_render_format_setup *setup;
|
|
wl_list_for_each(setup, &renderer->render_format_setups, link) {
|
|
if (setup->render_format == format) {
|
|
return setup;
|
|
}
|
|
}
|
|
|
|
setup = calloc(1u, sizeof(*setup));
|
|
if (!setup) {
|
|
wlr_log(WLR_ERROR, "Allocation failed");
|
|
return NULL;
|
|
}
|
|
|
|
setup->render_format = format;
|
|
|
|
// util
|
|
VkDevice dev = renderer->dev->dev;
|
|
VkResult res;
|
|
|
|
VkAttachmentDescription attachment = {
|
|
.format = format,
|
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
|
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
};
|
|
|
|
VkAttachmentReference color_ref = {
|
|
.attachment = 0u,
|
|
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
};
|
|
|
|
VkSubpassDescription subpass = {
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachments = &color_ref,
|
|
};
|
|
|
|
VkSubpassDependency deps[2] = {
|
|
{
|
|
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
|
.srcStageMask = VK_PIPELINE_STAGE_HOST_BIT |
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT |
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
|
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT |
|
|
VK_ACCESS_TRANSFER_WRITE_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
|
.dstSubpass = 0,
|
|
.dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
|
.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT |
|
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
|
|
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
|
|
VK_ACCESS_SHADER_READ_BIT,
|
|
},
|
|
{
|
|
.srcSubpass = 0,
|
|
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
|
.dstSubpass = VK_SUBPASS_EXTERNAL,
|
|
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT |
|
|
VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
|
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT |
|
|
VK_ACCESS_MEMORY_READ_BIT,
|
|
},
|
|
};
|
|
|
|
VkRenderPassCreateInfo rp_info = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &attachment,
|
|
.subpassCount = 1,
|
|
.pSubpasses = &subpass,
|
|
.dependencyCount = 2u,
|
|
.pDependencies = deps,
|
|
};
|
|
|
|
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("Failed to create render pass", res);
|
|
free(setup);
|
|
return NULL;
|
|
}
|
|
|
|
if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
|
|
&setup->tex_pipe)) {
|
|
goto error;
|
|
}
|
|
|
|
VkPipelineShaderStageCreateInfo quad_stages[2] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = renderer->vert_module,
|
|
.pName = "main",
|
|
},
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = renderer->quad_frag_module,
|
|
.pName = "main",
|
|
},
|
|
};
|
|
|
|
// info
|
|
VkPipelineInputAssemblyStateCreateInfo assembly = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
|
|
};
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterization = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.lineWidth = 1.f,
|
|
};
|
|
|
|
VkPipelineColorBlendAttachmentState blend_attachment = {
|
|
.blendEnable = true,
|
|
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
|
.colorBlendOp = VK_BLEND_OP_ADD,
|
|
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.alphaBlendOp = VK_BLEND_OP_ADD,
|
|
.colorWriteMask =
|
|
VK_COLOR_COMPONENT_R_BIT |
|
|
VK_COLOR_COMPONENT_G_BIT |
|
|
VK_COLOR_COMPONENT_B_BIT |
|
|
VK_COLOR_COMPONENT_A_BIT,
|
|
};
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &blend_attachment,
|
|
};
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisample = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
|
};
|
|
|
|
VkPipelineViewportStateCreateInfo viewport = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.viewportCount = 1,
|
|
.scissorCount = 1,
|
|
};
|
|
|
|
VkDynamicState dynStates[2] = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamic = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.pDynamicStates = dynStates,
|
|
.dynamicStateCount = 2,
|
|
};
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
};
|
|
|
|
VkGraphicsPipelineCreateInfo pinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.layout = renderer->pipe_layout,
|
|
.renderPass = setup->render_pass,
|
|
.subpass = 0,
|
|
.stageCount = 2,
|
|
.pStages = quad_stages,
|
|
|
|
.pInputAssemblyState = &assembly,
|
|
.pRasterizationState = &rasterization,
|
|
.pColorBlendState = &blend,
|
|
.pMultisampleState = &multisample,
|
|
.pViewportState = &viewport,
|
|
.pDynamicState = &dynamic,
|
|
.pVertexInputState = &vertex,
|
|
};
|
|
|
|
// NOTE: use could use a cache here for faster loading
|
|
// store it somewhere like $XDG_CACHE_HOME/wlroots/vk_pipe_cache.bin
|
|
VkPipelineCache cache = VK_NULL_HANDLE;
|
|
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, &setup->quad_pipe);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
|
|
goto error;
|
|
}
|
|
|
|
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
|
return setup;
|
|
|
|
error:
|
|
destroy_render_format_setup(renderer, setup);
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev) {
|
|
struct wlr_vk_renderer *renderer;
|
|
VkResult res;
|
|
if (!(renderer = calloc(1, sizeof(*renderer)))) {
|
|
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_renderer");
|
|
return NULL;
|
|
}
|
|
|
|
renderer->dev = dev;
|
|
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
|
|
wl_list_init(&renderer->stage.buffers);
|
|
wl_list_init(&renderer->destroy_textures);
|
|
wl_list_init(&renderer->foreign_textures);
|
|
wl_list_init(&renderer->textures);
|
|
wl_list_init(&renderer->descriptor_pools);
|
|
wl_list_init(&renderer->render_format_setups);
|
|
wl_list_init(&renderer->render_buffers);
|
|
|
|
if (!init_static_render_data(renderer)) {
|
|
goto error;
|
|
}
|
|
|
|
// command pool
|
|
VkCommandPoolCreateInfo cpool_info = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
|
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
|
.queueFamilyIndex = dev->queue_family,
|
|
};
|
|
res = vkCreateCommandPool(dev->dev, &cpool_info, NULL,
|
|
&renderer->command_pool);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateCommandPool", res);
|
|
goto error;
|
|
}
|
|
|
|
VkSemaphoreTypeCreateInfoKHR semaphore_type_info = {
|
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR,
|
|
.semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE_KHR,
|
|
.initialValue = 0,
|
|
};
|
|
VkSemaphoreCreateInfo semaphore_info = {
|
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
|
.pNext = &semaphore_type_info,
|
|
};
|
|
res = vkCreateSemaphore(dev->dev, &semaphore_info, NULL,
|
|
&renderer->timeline_semaphore);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateSemaphore", res);
|
|
goto error;
|
|
}
|
|
|
|
return &renderer->wlr_renderer;
|
|
|
|
error:
|
|
vulkan_destroy(&renderer->wlr_renderer);
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
|
|
wlr_log(WLR_INFO, "The vulkan renderer is only experimental and "
|
|
"not expected to be ready for daily use");
|
|
wlr_log(WLR_INFO, "Run with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation "
|
|
"to enable the validation layer");
|
|
|
|
// NOTE: we could add functionality to allow the compositor passing its
|
|
// name and version to this function. Just use dummies until then,
|
|
// shouldn't be relevant to the driver anyways
|
|
struct wlr_vk_instance *ini = vulkan_instance_create(default_debug);
|
|
if (!ini) {
|
|
wlr_log(WLR_ERROR, "creating vulkan instance for renderer failed");
|
|
return NULL;
|
|
}
|
|
|
|
VkPhysicalDevice phdev = vulkan_find_drm_phdev(ini, drm_fd);
|
|
if (!phdev) {
|
|
// We rather fail here than doing some guesswork
|
|
wlr_log(WLR_ERROR, "Could not match drm and vulkan device");
|
|
return NULL;
|
|
}
|
|
|
|
// queue families
|
|
uint32_t qfam_count;
|
|
vkGetPhysicalDeviceQueueFamilyProperties(phdev, &qfam_count, NULL);
|
|
VkQueueFamilyProperties queue_props[qfam_count];
|
|
vkGetPhysicalDeviceQueueFamilyProperties(phdev, &qfam_count,
|
|
queue_props);
|
|
|
|
struct wlr_vk_device *dev = vulkan_device_create(ini, phdev);
|
|
if (!dev) {
|
|
wlr_log(WLR_ERROR, "Failed to create vulkan device");
|
|
vulkan_instance_destroy(ini);
|
|
return NULL;
|
|
}
|
|
|
|
// We duplicate it so it's not closed while we still need it.
|
|
dev->drm_fd = fcntl(drm_fd, F_DUPFD_CLOEXEC, 0);
|
|
if (dev->drm_fd < 0) {
|
|
wlr_log_errno(WLR_ERROR, "fcntl(F_DUPFD_CLOEXEC) failed");
|
|
vulkan_device_destroy(dev);
|
|
vulkan_instance_destroy(ini);
|
|
return NULL;
|
|
}
|
|
|
|
return vulkan_renderer_create_for_device(dev);
|
|
}
|
|
|
|
VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer)
|
|
{
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
|
|
return vk_renderer->dev->instance->instance;
|
|
}
|
|
|
|
VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer)
|
|
{
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
|
|
return vk_renderer->dev->phdev;
|
|
}
|
|
|
|
VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer)
|
|
{
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
|
|
return vk_renderer->dev->dev;
|
|
}
|
|
|
|
uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer)
|
|
{
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
|
|
return vk_renderer->dev->queue_family;
|
|
}
|
|
|
|
void wlr_vk_renderer_get_current_image_attribs(struct wlr_renderer *renderer,
|
|
struct wlr_vk_image_attribs *attribs) {
|
|
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
|
|
attribs->image = vk_renderer->current_render_buffer->image;
|
|
attribs->format = vk_renderer->current_render_buffer->render_setup->render_format;
|
|
attribs->layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
}
|