wlroots-hyprland/include
Simon Ser c82f37542d backend/headless: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.

Because wlr_headless_backend_create_with_renderer needs to re-use
the parent renderer, we have to hand-roll some of the renderer
initialization.
2021-05-21 22:13:54 +02:00
..
backend backend/headless: use common renderer and allocator 2021-05-21 22:13:54 +02:00
render render/gles2: implement texture_from_buffer 2021-05-17 16:22:43 +02:00
types types/wlr_buffer: introduce wlr_buffer_cap 2021-04-28 20:55:57 +02:00
util util/uuid: replace with util/token, remove libuuid 2021-04-11 19:09:36 +02:00
wlr backend: automatically create allocator 2021-05-21 22:13:54 +02:00
xcursor xcursor: make cursor data and metadata const 2021-02-05 10:04:20 +01:00
xwayland xwayland: query window PIDs via XResQueryClientIds 2021-04-23 09:55:01 +02:00
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00