mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-02 11:55:59 +01:00
197 lines
5.9 KiB
C
197 lines
5.9 KiB
C
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
#include <assert.h>
|
|
#include <GLES3/gl3.h>
|
|
#include <wayland-util.h>
|
|
#include <wayland-server-protocol.h>
|
|
#include <wlr/render.h>
|
|
#include <wlr/render/interface.h>
|
|
#include <wlr/render/matrix.h>
|
|
#include <common/log.h>
|
|
#include "render/gles3.h"
|
|
|
|
static struct {
|
|
bool initialized;
|
|
GLuint rgb, rgba;
|
|
GLuint quad;
|
|
GLuint ellipse;
|
|
} shaders;
|
|
static GLuint vao, vbo, ebo;
|
|
|
|
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
|
|
*shader = GL_CALL(glCreateShader(type));
|
|
int len = strlen(src);
|
|
GL_CALL(glShaderSource(*shader, 1, &src, &len));
|
|
GL_CALL(glCompileShader(*shader));
|
|
GLint success;
|
|
GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
|
|
if (success == GL_FALSE) {
|
|
GLint loglen;
|
|
GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
|
|
GLchar msg[loglen];
|
|
GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
|
|
wlr_log(L_ERROR, "Shader compilation failed");
|
|
wlr_log(L_ERROR, "%s", msg);
|
|
exit(1);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool compile_program(const GLchar *vert_src,
|
|
const GLchar *frag_src, GLuint *program) {
|
|
GLuint vertex, fragment;
|
|
if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
|
|
return false;
|
|
}
|
|
if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
|
|
glDeleteProgram(vertex);
|
|
return false;
|
|
}
|
|
*program = GL_CALL(glCreateProgram());
|
|
GL_CALL(glAttachShader(*program, vertex));
|
|
GL_CALL(glAttachShader(*program, fragment));
|
|
GL_CALL(glLinkProgram(*program));
|
|
return true;
|
|
}
|
|
|
|
static void init_default_shaders() {
|
|
if (shaders.initialized) {
|
|
return;
|
|
}
|
|
if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) {
|
|
goto error;
|
|
}
|
|
if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) {
|
|
goto error;
|
|
}
|
|
if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
|
|
goto error;
|
|
}
|
|
if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
|
|
goto error;
|
|
}
|
|
wlr_log(L_DEBUG, "Compiled default shaders");
|
|
return;
|
|
error:
|
|
wlr_log(L_ERROR, "Failed to set up default shaders!");
|
|
}
|
|
|
|
static void init_default_quad() {
|
|
GLfloat verticies[] = {
|
|
1, 1, 1, 1, // bottom right
|
|
1, 0, 1, 0, // top right
|
|
0, 0, 0, 0, // top left
|
|
0, 1, 0, 1, // bottom left
|
|
};
|
|
GLuint indicies[] = {
|
|
0, 1, 3,
|
|
1, 2, 3,
|
|
};
|
|
|
|
GL_CALL(glGenVertexArrays(1, &vao));
|
|
GL_CALL(glGenBuffers(1, &vbo));
|
|
|
|
GL_CALL(glBindVertexArray(vao));
|
|
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
|
|
|
GL_CALL(glEnableVertexAttribArray(0));
|
|
GL_CALL(glEnableVertexAttribArray(1));
|
|
GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0));
|
|
GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat))));
|
|
GL_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW));
|
|
|
|
GL_CALL(glGenBuffers(1, &ebo));
|
|
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
|
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW));
|
|
}
|
|
|
|
static void init_globals() {
|
|
init_default_shaders();
|
|
init_default_quad();
|
|
}
|
|
|
|
static void wlr_gles3_begin(struct wlr_renderer_state *state,
|
|
struct wlr_output *output) {
|
|
// TODO: let users customize the clear color?
|
|
GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
|
|
GL_CALL(glClear(GL_COLOR_BUFFER_BIT));
|
|
int32_t width = output->width;
|
|
int32_t height = output->height;
|
|
GL_CALL(glViewport(0, 0, width, height));
|
|
// Note: maybe we should save output projection and remove some of the need
|
|
// for users to sling matricies themselves
|
|
}
|
|
|
|
static void wlr_gles3_end(struct wlr_renderer_state *state) {
|
|
// no-op
|
|
}
|
|
|
|
static struct wlr_surface *wlr_gles3_surface_init(struct wlr_renderer_state *state) {
|
|
return gles3_surface_init();
|
|
}
|
|
|
|
static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
|
|
struct wlr_surface *surface, const float (*matrix)[16]) {
|
|
assert(surface && surface->valid);
|
|
switch (surface->format) {
|
|
case GL_RGB:
|
|
GL_CALL(glUseProgram(shaders.rgb));
|
|
break;
|
|
case GL_RGBA:
|
|
GL_CALL(glUseProgram(shaders.rgba));
|
|
break;
|
|
default:
|
|
wlr_log(L_ERROR, "No shader for this surface format");
|
|
return false;
|
|
}
|
|
gles3_flush_errors();
|
|
GL_CALL(glBindVertexArray(vao));
|
|
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
|
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
|
wlr_surface_bind(surface);
|
|
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
|
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
|
return true;
|
|
}
|
|
|
|
static void wlr_gles3_render_quad(struct wlr_renderer_state *state,
|
|
const float (*color)[4], const float (*matrix)[16]) {
|
|
GL_CALL(glUseProgram(shaders.quad));
|
|
GL_CALL(glBindVertexArray(vao));
|
|
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
|
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
|
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
|
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
|
|
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
|
}
|
|
|
|
static void wlr_gles3_render_ellipse(struct wlr_renderer_state *state,
|
|
const float (*color)[4], const float (*matrix)[16]) {
|
|
GL_CALL(glUseProgram(shaders.ellipse));
|
|
GL_CALL(glBindVertexArray(vao));
|
|
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
|
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
|
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
|
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
|
|
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
|
}
|
|
|
|
static void wlr_gles3_destroy(struct wlr_renderer_state *state) {
|
|
// no-op
|
|
}
|
|
|
|
static struct wlr_renderer_impl wlr_renderer_impl = {
|
|
.begin = wlr_gles3_begin,
|
|
.end = wlr_gles3_end,
|
|
.surface_init = wlr_gles3_surface_init,
|
|
.render_with_matrix = wlr_gles3_render_surface,
|
|
.render_quad = wlr_gles3_render_quad,
|
|
.render_ellipse = wlr_gles3_render_ellipse,
|
|
.destroy = wlr_gles3_destroy
|
|
};
|
|
|
|
struct wlr_renderer *wlr_gles3_renderer_init() {
|
|
init_globals();
|
|
return wlr_renderer_init(NULL, &wlr_renderer_impl);
|
|
}
|