wlroots-hyprland/render/gles2
Alexander Orzechowski cb5f67431b render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
2023-11-30 10:13:18 -05:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c render/gles2: Lazily create buffer fbo 2023-11-30 10:13:18 -05:00
pixel_format.c render/gles2: Don't track has_alpha in pixel_format 2023-11-29 13:25:06 +01:00
renderer.c render/gles2: Don't double import dmabuf 2023-11-30 10:13:18 -05:00
texture.c render/gles2: Don't double import dmabuf 2023-11-30 10:13:18 -05:00