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cb5f67431b
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR |
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.. | ||
shaders | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
renderer.c | ||
texture.c |