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https://github.com/hyprwm/wlroots-hyprland.git
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24cf70ae96
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
#ifndef WLR_BACKEND_H
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#define WLR_BACKEND_H
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#include <wayland-server.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/egl.h>
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struct wlr_backend_impl;
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struct wlr_backend {
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const struct wlr_backend_impl *impl;
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struct {
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/** Raised when destroyed, passed the wlr_backend reference */
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struct wl_signal destroy;
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/** Raised when new inputs are added, passed the wlr_input_device */
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struct wl_signal new_input;
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/** Raised when new outputs are added, passed the wlr_output */
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struct wl_signal new_output;
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} events;
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};
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typedef struct wlr_renderer *(*wlr_renderer_create_func_t)(struct wlr_egl *egl, EGLenum platform,
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void *remote_display, EGLint *config_attribs, EGLint visual_id);
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/**
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* Automatically initializes the most suitable backend given the environment.
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* Will always return a multibackend. The backend is created but not started.
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* Returns NULL on failure.
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*
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* The compositor can request to initialize the backend's renderer by setting
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* the create_render_func. The callback must initialize the given wlr_egl and
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* return a valid wlr_renderer, or NULL if it has failed to initiaze it.
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* Pass NULL as create_renderer_func to use the backend's default renderer.
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*/
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func);
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/**
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* Start the backend. This may signal new_input or new_output immediately, but
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* may also wait until the display's event loop begins. Returns false on
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* failure.
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*/
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bool wlr_backend_start(struct wlr_backend *backend);
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/**
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* Destroy the backend and clean up all of its resources. Normally called
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* automatically when the wl_display is destroyed.
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*/
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void wlr_backend_destroy(struct wlr_backend *backend);
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/**
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* Obtains the wlr_renderer reference this backend is using.
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*/
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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#endif
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