mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-24 10:59:48 +01:00
c63d94483b
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_linux_dmabuf.h>
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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};
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/**
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* Create a new texture from raw pixel data. `stride` is in bytes. The returned
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* texture is mutable.
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*/
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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/**
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* Create a new texture from a wayland DRM resource. The returned texture is
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* immutable.
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*/
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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struct wl_resource *data);
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/**
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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*/
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_buffer_attribs *attribs);
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/**
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* Get the texture width and height.
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*/
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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/**
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* Update a texture with raw pixels. The texture must be mutable.
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*/
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data);
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/**
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* Destroys this wlr_texture.
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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#endif
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