wlroots-hyprland/render/gles2
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
..
pixel_format.c render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
renderer.c Add alpha to wlr_render_with_matrix 2018-02-25 13:47:48 +01:00
shaders.c Reformat all #include directives 2018-02-12 21:29:23 +01:00
texture.c Reformat all #include directives 2018-02-12 21:29:23 +01:00
util.c Reformat all #include directives 2018-02-12 21:29:23 +01:00