wlroots-hyprland/render/vulkan
Simon Ser d112c2d922 render/vulkan: wait for device to become idle in vulkan_destroy()
It's not safe to destroy any resources which might still be in-use
by the GPU. Wait for any asynchronous tasks to complete before
destroying everything.
2022-11-11 19:18:04 +00:00
..
shaders render/vulkan: Optimize vertex shader 2021-11-23 15:46:24 +00:00
meson.build render/vulkan: quiet glslangValidator 2021-11-23 15:38:56 +00:00
pixel_format.c render/vulkan: Implement vulkan_read_pixels 2022-10-07 15:59:39 +00:00
renderer.c render/vulkan: wait for device to become idle in vulkan_destroy() 2022-11-11 19:18:04 +00:00
texture.c render/vulkan: add some interfaces to allow compositors to integrate 2022-11-08 12:56:38 +01:00
util.c render/vulkan: add missing entries in vulkan_strerror() 2022-10-18 16:57:00 +02:00
vulkan.c render/vulkan: add a command buffer pool 2022-11-11 19:18:04 +00:00