mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-23 18:39:48 +01:00
203 lines
6.1 KiB
C
203 lines
6.1 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_screenshooter.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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#include "screenshooter-protocol.h"
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static void copy_yflip(uint8_t *dst, uint8_t *src, int32_t height,
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int32_t stride) {
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uint8_t *end = dst + height * stride;
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while (dst < end) {
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memcpy(dst, src, stride);
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dst += stride;
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src -= stride;
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}
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}
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struct screenshot_state {
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int32_t width, height, stride;
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uint8_t *pixels;
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struct wl_shm_buffer *shm_buffer;
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struct wlr_screenshot *screenshot;
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struct wl_listener frame_listener;
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};
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static void screenshot_destroy(struct wlr_screenshot *screenshot) {
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wl_list_remove(&screenshot->link);
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wl_resource_set_user_data(screenshot->resource, NULL);
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free(screenshot);
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}
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static void handle_screenshot_resource_destroy(
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struct wl_resource *screenshot_resource) {
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struct wlr_screenshot *screenshot =
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wl_resource_get_user_data(screenshot_resource);
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if (screenshot != NULL) {
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screenshot_destroy(screenshot);
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}
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}
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static void output_frame_notify(struct wl_listener *listener, void *_data) {
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struct screenshot_state *state = wl_container_of(listener, state,
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frame_listener);
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struct wlr_renderer *renderer = state->screenshot->screenshooter->renderer;
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struct wlr_output *output = state->screenshot->output;
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wlr_renderer_read_pixels(renderer, 0, 0, output->width, output->height,
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state->pixels);
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void *data = wl_shm_buffer_get_data(state->shm_buffer);
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wl_shm_buffer_begin_access(state->shm_buffer);
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copy_yflip(data, state->pixels + state->stride * (state->height - 1),
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state->height, state->stride);
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wl_shm_buffer_end_access(state->shm_buffer);
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free(state->pixels);
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wl_list_remove(&listener->link);
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orbital_screenshot_send_done(state->screenshot->resource);
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free(state);
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}
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static void screenshooter_shoot(struct wl_client *client,
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struct wl_resource *screenshooter_resource, uint32_t id,
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struct wl_resource *output_resource,
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struct wl_resource *buffer_resource) {
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struct wlr_screenshooter *screenshooter =
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wl_resource_get_user_data(screenshooter_resource);
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struct wlr_output *output = wl_resource_get_user_data(output_resource);
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if (!wl_shm_buffer_get(buffer_resource)) {
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wlr_log(L_ERROR, "Invalid buffer: not a shared memory buffer");
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return;
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}
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get(buffer_resource);
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int32_t width = wl_shm_buffer_get_width(shm_buffer);
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int32_t height = wl_shm_buffer_get_height(shm_buffer);
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int32_t stride = wl_shm_buffer_get_stride(shm_buffer);
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if (width < output->width || height < output->height) {
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wlr_log(L_ERROR, "Invalid buffer: too small");
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return;
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}
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uint32_t format = wl_shm_buffer_get_format(shm_buffer);
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if (format != WL_SHM_FORMAT_XRGB8888) {
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wlr_log(L_ERROR, "Invalid buffer: unsupported format");
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return;
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}
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uint8_t *pixels = malloc(stride * height);
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if (pixels == NULL) {
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wl_client_post_no_memory(client);
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return;
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}
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struct wlr_screenshot *screenshot =
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calloc(1, sizeof(struct wlr_screenshot));
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if (!screenshot) {
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free(pixels);
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wl_resource_post_no_memory(screenshooter_resource);
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return;
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}
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screenshot->output_resource = output_resource;
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screenshot->output = output;
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screenshot->screenshooter = screenshooter;
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screenshot->resource = wl_resource_create(client,
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&orbital_screenshot_interface,
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wl_resource_get_version(screenshooter_resource), id);
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if (screenshot->resource == NULL) {
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free(screenshot);
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free(pixels);
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wl_resource_post_no_memory(screenshooter_resource);
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return;
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}
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wl_resource_set_implementation(screenshot->resource, NULL, screenshot,
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handle_screenshot_resource_destroy);
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wl_list_insert(&screenshooter->screenshots, &screenshot->link);
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wlr_log(L_DEBUG, "new screenshot %p (res %p)", screenshot,
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screenshot->resource);
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struct screenshot_state *state = calloc(1, sizeof(struct screenshot_state));
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if (!state) {
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wl_resource_destroy(screenshot->resource);
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free(screenshot);
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free(pixels);
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wl_resource_post_no_memory(screenshooter_resource);
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return;
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}
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state->width = width;
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state->height = height;
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state->stride = stride;
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state->pixels = pixels;
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state->shm_buffer = shm_buffer;
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state->screenshot = screenshot;
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state->frame_listener.notify = output_frame_notify;
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wl_signal_add(&output->events.swap_buffers, &state->frame_listener);
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}
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static struct orbital_screenshooter_interface screenshooter_impl = {
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.shoot = screenshooter_shoot,
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};
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static void screenshooter_bind(struct wl_client *wl_client, void *data,
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uint32_t version, uint32_t id) {
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struct wlr_screenshooter *screenshooter = data;
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assert(wl_client && screenshooter);
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struct wl_resource *wl_resource = wl_resource_create(wl_client,
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&orbital_screenshooter_interface, version, id);
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if (wl_resource == NULL) {
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wl_client_post_no_memory(wl_client);
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return;
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}
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wl_resource_set_implementation(wl_resource, &screenshooter_impl,
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screenshooter, NULL);
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}
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void wlr_screenshooter_destroy(struct wlr_screenshooter *screenshooter) {
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if (!screenshooter) {
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return;
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}
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wl_list_remove(&screenshooter->display_destroy.link);
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struct wlr_screenshot *screenshot, *tmp;
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wl_list_for_each_safe(screenshot, tmp, &screenshooter->screenshots, link) {
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screenshot_destroy(screenshot);
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}
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wl_global_destroy(screenshooter->wl_global);
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free(screenshooter);
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}
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static void handle_display_destroy(struct wl_listener *listener, void *data) {
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struct wlr_screenshooter *screenshooter =
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wl_container_of(listener, screenshooter, display_destroy);
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wlr_screenshooter_destroy(screenshooter);
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}
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struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display,
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struct wlr_renderer *renderer) {
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struct wlr_screenshooter *screenshooter =
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calloc(1, sizeof(struct wlr_screenshooter));
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if (!screenshooter) {
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return NULL;
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}
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screenshooter->renderer = renderer;
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wl_list_init(&screenshooter->screenshots);
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screenshooter->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &screenshooter->display_destroy);
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screenshooter->wl_global = wl_global_create(display,
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&orbital_screenshooter_interface, 1, screenshooter, screenshooter_bind);
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if (screenshooter->wl_global == NULL) {
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free(screenshooter);
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return NULL;
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}
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return screenshooter;
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}
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