wlroots-hyprland/include/wlr/backend/wayland.h
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00

45 lines
1.4 KiB
C

#ifndef WLR_BACKEND_WAYLAND_H
#define WLR_BACKEND_WAYLAND_H
#include <stdbool.h>
#include <wayland-client.h>
#include <wayland-server.h>
#include <wlr/backend.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_output.h>
/**
* Creates a new wlr_wl_backend. This backend will be created with no outputs;
* you must use wlr_wl_output_create to add them.
*
* The `remote` argument is the name of the host compositor wayland socket. Set
* to NULL for the default behaviour (WAYLAND_DISPLAY env variable or wayland-0
* default)
*/
struct wlr_backend *wlr_wl_backend_create(struct wl_display *display, const char *remote,
wlr_renderer_create_func_t create_renderer_func);
/**
* Adds a new output to this backend. You may remove outputs by destroying them.
* Note that if called before initializing the backend, this will return NULL
* and your outputs will be created during initialization (and given to you via
* the output_add signal).
*/
struct wlr_output *wlr_wl_output_create(struct wlr_backend *backend);
/**
* True if the given backend is a wlr_wl_backend.
*/
bool wlr_backend_is_wl(struct wlr_backend *backend);
/**
* True if the given input device is a wlr_wl_input_device.
*/
bool wlr_input_device_is_wl(struct wlr_input_device *device);
/**
* True if the given output is a wlr_wl_output.
*/
bool wlr_output_is_wl(struct wlr_output *output);
#endif