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b89bcffea4
Split render/display setups have two separate devices: one display-only with a primary node, and one render-only with a render node. However in these cases the EGL implementation and the Wayland compositor will advertise the display device instead of the render device [1]. The EGL implementation will magically open the render device when the display device is passed in. So just pass the display device as if it were a render device. Maybe in the future Mesa will advertise the render device instead and we'll be able to remove this workaround. [1]: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4178 |
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drm | ||
headless | ||
libinput | ||
multi | ||
noop | ||
session | ||
wayland | ||
x11 | ||
backend.c | ||
meson.build |