wlroots-hyprland/types/scene
Alexander Orzechowski e1e911d425 scene_output_layout: Don't destroy output when output layout is destroyed
There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]

This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260

This reverts commit 1a731596c5.

Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
2023-10-07 13:31:20 -04:00
..
drag_icon.c drag: use unified map logic 2023-06-02 17:26:18 +00:00
layer_shell_v1.c layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
output_layout.c scene_output_layout: Don't destroy output when output layout is destroyed 2023-10-07 13:31:20 -04:00
subsurface_tree.c subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
surface.c scene: send wl_surface.preferred_buffer_scale 2023-07-15 10:28:25 +00:00
wlr_scene.c output_event_commit: Remove committed and buffer 2023-10-06 10:06:01 +00:00
xdg_shell.c Don't assume xdg_surface.{toplevel,popup} is non-NULL 2023-08-21 16:30:29 +00:00