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https://github.com/hyprwm/wlroots-hyprland.git
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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
#ifndef RENDER_GLES2_H
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#define RENDER_GLES2_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/log.h>
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extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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struct gles2_pixel_format {
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uint32_t wl_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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bool has_alpha;
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};
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struct wlr_gles2_renderer {
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struct wlr_renderer wlr_renderer;
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struct wlr_egl *egl;
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struct {
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GLuint quad;
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GLuint ellipse;
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GLuint tex_rgba;
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GLuint tex_rgbx;
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GLuint tex_ext;
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} shaders;
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};
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struct wlr_gles2_texture {
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struct wlr_texture wlr_texture;
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struct wlr_egl *egl;
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GLuint tex_id;
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const struct gles2_pixel_format *pixel_format;
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EGLImageKHR image;
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GLenum target;
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};
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const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt);
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const enum wl_shm_format *gles2_formats(size_t *len);
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struct wlr_texture *gles2_texture_create();
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struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture);
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void gles2_push_marker(const char *file, const char *func);
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void gles2_pop_marker(void);
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#define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__)
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#define GLES2_DEBUG_POP gles2_pop_marker()
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#endif
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