wlroots-hyprland/render/gles2
Simon Ser e8b187cc92 render/gles2: save/restore context when creating/submitting a render pass
This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
2023-11-30 17:47:11 +01:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c render/gles2: save/restore context when creating/submitting a render pass 2023-11-30 17:47:11 +01:00
pixel_format.c render/gles2: Don't track has_alpha in pixel_format 2023-11-29 13:25:06 +01:00
renderer.c render/gles2: save/restore context when creating/submitting a render pass 2023-11-30 17:47:11 +01:00
texture.c render/gles2: reword wlr_gles2_texture comments 2023-11-30 16:38:25 +01:00