wlroots-hyprland/render
Scott Anderson 85a2ee6d30 render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
..
gles2 render/gles: Simplify textures a bit 2019-11-06 09:46:01 +01:00
dmabuf.c render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
drm_format_set.c Revert "render/drm: keep old drm_format if realloc fails" 2019-08-12 19:53:39 +09:00
egl.c render/egl: prevent use-after-free when destroying current surface 2019-10-23 09:36:50 +00:00
glapi.txt render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c Remove fmt parameter from wlr_texture_write_pixels 2018-10-15 23:56:56 +02:00