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https://github.com/hyprwm/wlroots-hyprland.git
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a75f9be2e8
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
16 lines
286 B
Meson
16 lines
286 B
Meson
glesv2 = dependency('glesv2', required: 'gles2' in renderers)
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if not (glesv2.found() and internal_features['egl'])
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subdir_done()
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endif
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features += { 'gles2-renderer': true }
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wlr_deps += glesv2
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wlr_files += files(
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'pixel_format.c',
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'renderer.c',
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'texture.c',
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)
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subdir('shaders')
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