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https://github.com/hyprwm/wlroots-hyprland.git
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a2419eb4ea
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
#ifndef RENDER_EGL_H
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#define RENDER_EGL_H
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#include <wlr/render/egl.h>
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struct wlr_egl_context {
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EGLDisplay display;
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EGLContext context;
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EGLSurface draw_surface;
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EGLSurface read_surface;
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};
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/**
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* Initializes an EGL context for the given platform and remote display.
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* Will attempt to load all possibly required api functions.
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*/
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struct wlr_egl *wlr_egl_create(EGLenum platform, void *remote_display);
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/**
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* Frees all related EGL resources, makes the context not-current and
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* unbinds a bound wayland display.
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*/
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void wlr_egl_destroy(struct wlr_egl *egl);
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/**
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* Binds the given display to the EGL instance.
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* This will allow clients to create EGL surfaces from wayland ones and render
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* to it.
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*/
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bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
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/**
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* Creates an EGL image from the given wl_drm buffer resource.
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*/
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EGLImageKHR wlr_egl_create_image_from_wl_drm(struct wlr_egl *egl,
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struct wl_resource *data, EGLint *fmt, int *width, int *height,
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bool *inverted_y);
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/**
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* Creates an EGL image from the given dmabuf attributes. Check usability
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* of the dmabuf with wlr_egl_check_import_dmabuf once first.
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*/
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EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attributes, bool *external_only);
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/**
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* Get DMA-BUF formats suitable for sampling usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_texture_formats(
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struct wlr_egl *egl);
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/**
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* Get DMA-BUF formats suitable for rendering usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_render_formats(
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struct wlr_egl *egl);
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/**
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* Destroys an EGL image created with the given wlr_egl.
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*/
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bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
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int wlr_egl_dup_drm_fd(struct wlr_egl *egl);
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/**
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* Save the current EGL context to the structure provided in the argument.
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*
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* This includes display, context, draw surface and read surface.
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*/
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void wlr_egl_save_context(struct wlr_egl_context *context);
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/**
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* Restore EGL context that was previously saved using wlr_egl_save_current().
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*/
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bool wlr_egl_restore_context(struct wlr_egl_context *context);
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#endif
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