mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-14 09:25:57 +01:00
642b349e94
It can be surprising and unexpected that texture operations (such as texture upload and import) change the current EGL context, especially when it's done under-the-hood by wlroots in response to wl_surface requests. To prevent surprises, save and restore the previous EGL context.
332 lines
9.2 KiB
C
332 lines
9.2 KiB
C
#include <assert.h>
|
|
#include <drm_fourcc.h>
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
#include <wayland-server-protocol.h>
|
|
#include <wayland-util.h>
|
|
#include <wlr/render/egl.h>
|
|
#include <wlr/render/interface.h>
|
|
#include <wlr/render/wlr_texture.h>
|
|
#include <wlr/types/wlr_matrix.h>
|
|
#include <wlr/util/log.h>
|
|
#include "render/gles2.h"
|
|
#include "util/signal.h"
|
|
|
|
static const struct wlr_texture_impl texture_impl;
|
|
|
|
bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
|
|
return wlr_texture->impl == &texture_impl;
|
|
}
|
|
|
|
struct wlr_gles2_texture *gles2_get_texture(
|
|
struct wlr_texture *wlr_texture) {
|
|
assert(wlr_texture_is_gles2(wlr_texture));
|
|
return (struct wlr_gles2_texture *)wlr_texture;
|
|
}
|
|
|
|
static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
return !texture->has_alpha;
|
|
}
|
|
|
|
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
|
|
uint32_t stride, uint32_t width, uint32_t height,
|
|
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
|
|
const void *data) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
|
|
if (texture->target != GL_TEXTURE_2D) {
|
|
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
|
|
return false;
|
|
}
|
|
|
|
const struct wlr_gles2_pixel_format *fmt =
|
|
get_gles2_format_from_wl(texture->wl_format);
|
|
assert(fmt);
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(texture->renderer->egl);
|
|
|
|
push_gles2_debug(texture->renderer);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
|
|
fmt->gl_format, fmt->gl_type, data);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
pop_gles2_debug(texture->renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
|
|
struct wlr_dmabuf_attributes *attribs) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
|
|
if (!texture->image) {
|
|
assert(texture->target == GL_TEXTURE_2D);
|
|
|
|
if (!texture->renderer->egl->exts.image_base_khr) {
|
|
return false;
|
|
}
|
|
|
|
texture->image = texture->renderer->egl->procs.eglCreateImageKHR(
|
|
texture->renderer->egl->display, texture->renderer->egl->context, EGL_GL_TEXTURE_2D_KHR,
|
|
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
|
|
if (texture->image == EGL_NO_IMAGE_KHR) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32_t flags = 0;
|
|
if (texture->inverted_y) {
|
|
flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
|
|
}
|
|
|
|
return wlr_egl_export_image_to_dmabuf(texture->renderer->egl, texture->image,
|
|
wlr_texture->width, wlr_texture->height, flags, attribs);
|
|
}
|
|
|
|
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
|
|
if (wlr_texture == NULL) {
|
|
return;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(texture->renderer->egl);
|
|
|
|
push_gles2_debug(texture->renderer);
|
|
|
|
glDeleteTextures(1, &texture->tex);
|
|
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
|
|
|
|
pop_gles2_debug(texture->renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
free(texture);
|
|
}
|
|
|
|
static const struct wlr_texture_impl texture_impl = {
|
|
.is_opaque = gles2_texture_is_opaque,
|
|
.write_pixels = gles2_texture_write_pixels,
|
|
.to_dmabuf = gles2_texture_to_dmabuf,
|
|
.destroy = gles2_texture_destroy,
|
|
};
|
|
|
|
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
|
|
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
|
uint32_t height, const void *data) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
|
|
if (fmt == NULL) {
|
|
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt);
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture =
|
|
calloc(1, sizeof(struct wlr_gles2_texture));
|
|
if (texture == NULL) {
|
|
wlr_log(WLR_ERROR, "Allocation failed");
|
|
return NULL;
|
|
}
|
|
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
|
|
texture->renderer = renderer;
|
|
texture->target = GL_TEXTURE_2D;
|
|
texture->has_alpha = fmt->has_alpha;
|
|
texture->wl_format = fmt->wl_format;
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
glGenTextures(1, &texture->tex);
|
|
glBindTexture(GL_TEXTURE_2D, texture->tex);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
|
fmt->gl_format, fmt->gl_type, data);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
|
|
struct wl_resource *resource) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
EGLint fmt;
|
|
int width, height;
|
|
bool inverted_y;
|
|
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
|
|
&fmt, &width, &height, &inverted_y);
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
|
|
goto error_ctx;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture =
|
|
calloc(1, sizeof(struct wlr_gles2_texture));
|
|
if (texture == NULL) {
|
|
wlr_log(WLR_ERROR, "Allocation failed");
|
|
goto error_image;
|
|
}
|
|
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
|
|
texture->renderer = renderer;
|
|
|
|
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
|
|
texture->image = image;
|
|
texture->inverted_y = inverted_y;
|
|
|
|
switch (fmt) {
|
|
case EGL_TEXTURE_RGB:
|
|
texture->has_alpha = false;
|
|
break;
|
|
case EGL_TEXTURE_RGBA:
|
|
case EGL_TEXTURE_EXTERNAL_WL:
|
|
texture->has_alpha = true;
|
|
break;
|
|
default:
|
|
wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
|
|
goto error_texture;
|
|
}
|
|
|
|
texture->target = GL_TEXTURE_EXTERNAL_OES;
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
glGenTextures(1, &texture->tex);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
|
|
renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
|
|
texture->image);
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return &texture->wlr_texture;
|
|
|
|
error_texture:
|
|
free(texture);
|
|
error_image:
|
|
wlr_egl_destroy_image(renderer->egl, image);
|
|
error_ctx:
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
|
|
struct wlr_dmabuf_attributes *attribs) {
|
|
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
|
|
|
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
|
|
return NULL;
|
|
}
|
|
|
|
if (!renderer->egl->exts.image_dmabuf_import_ext) {
|
|
wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension "
|
|
"unavailable");
|
|
return NULL;
|
|
}
|
|
|
|
switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) {
|
|
case WL_SHM_FORMAT_YUYV:
|
|
case WL_SHM_FORMAT_YVYU:
|
|
case WL_SHM_FORMAT_UYVY:
|
|
case WL_SHM_FORMAT_VYUY:
|
|
case WL_SHM_FORMAT_AYUV:
|
|
// TODO: YUV based formats not yet supported, require multiple images
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
struct wlr_gles2_texture *texture =
|
|
calloc(1, sizeof(struct wlr_gles2_texture));
|
|
if (texture == NULL) {
|
|
wlr_log(WLR_ERROR, "Allocation failed");
|
|
return NULL;
|
|
}
|
|
wlr_texture_init(&texture->wlr_texture, &texture_impl,
|
|
attribs->width, attribs->height);
|
|
texture->renderer = renderer;
|
|
texture->has_alpha = true;
|
|
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
|
|
texture->inverted_y =
|
|
(attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;
|
|
|
|
struct wlr_egl_context prev_ctx;
|
|
wlr_egl_save_context(&prev_ctx);
|
|
wlr_egl_make_current(renderer->egl);
|
|
|
|
bool external_only;
|
|
texture->image =
|
|
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
|
|
if (texture->image == EGL_NO_IMAGE_KHR) {
|
|
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
free(texture);
|
|
return NULL;
|
|
}
|
|
|
|
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
|
|
|
|
push_gles2_debug(renderer);
|
|
|
|
glGenTextures(1, &texture->tex);
|
|
glBindTexture(texture->target, texture->tex);
|
|
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
|
|
glBindTexture(texture->target, 0);
|
|
|
|
pop_gles2_debug(renderer);
|
|
|
|
wlr_egl_restore_context(&prev_ctx);
|
|
|
|
return &texture->wlr_texture;
|
|
}
|
|
|
|
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
|
|
struct wlr_gles2_texture_attribs *attribs) {
|
|
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
|
memset(attribs, 0, sizeof(*attribs));
|
|
attribs->target = texture->target;
|
|
attribs->tex = texture->tex;
|
|
attribs->inverted_y = texture->inverted_y;
|
|
attribs->has_alpha = texture->has_alpha;
|
|
}
|