mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-29 07:55:59 +01:00
4bbf718e7d
- remove trivial destroy() function - make sure we check impl and impl->destroy before calling - always call free if not implemented
221 lines
6.4 KiB
C
221 lines
6.4 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <tgmath.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/list.h>
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#include <wlr/util/log.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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static void wl_output_send_to_resource(struct wl_resource *resource) {
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assert(resource);
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struct wlr_output *output = wl_resource_get_user_data(resource);
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assert(output);
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const uint32_t version = wl_resource_get_version(resource);
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if (version >= WL_OUTPUT_GEOMETRY_SINCE_VERSION) {
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wl_output_send_geometry(resource, 0, 0, // TODO: get position from layout?
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output->phys_width, output->phys_height, output->subpixel,
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output->make, output->model, output->transform);
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}
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if (version >= WL_OUTPUT_MODE_SINCE_VERSION) {
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for (size_t i = 0; i < output->modes->length; ++i) {
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struct wlr_output_mode *mode = output->modes->items[i];
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// TODO: mode->flags should just be preferred
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uint32_t flags = mode->flags;
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if (output->current_mode == mode) {
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flags |= WL_OUTPUT_MODE_CURRENT;
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}
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wl_output_send_mode(resource, flags,
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mode->width, mode->height, mode->refresh);
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}
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}
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if (version >= WL_OUTPUT_SCALE_SINCE_VERSION) {
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wl_output_send_scale(resource, output->scale);
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}
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if (version >= WL_OUTPUT_DONE_SINCE_VERSION) {
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wl_output_send_done(resource);
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}
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}
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static void wl_output_destroy(struct wl_resource *resource) {
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struct wlr_output *output = wl_resource_get_user_data(resource);
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struct wl_resource *_resource = NULL;
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wl_resource_for_each(_resource, &output->wl_resources) {
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if (_resource == resource) {
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struct wl_list *link = wl_resource_get_link(_resource);
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wl_list_remove(link);
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break;
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}
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}
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}
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static void wl_output_release(struct wl_client *client, struct wl_resource *resource) {
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wl_output_destroy(resource);
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}
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static struct wl_output_interface wl_output_impl = {
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.release = wl_output_release
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};
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static void wl_output_bind(struct wl_client *wl_client, void *_wlr_output,
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uint32_t version, uint32_t id) {
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struct wlr_output *wlr_output = _wlr_output;
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assert(wl_client && wlr_output);
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if (version > 3) {
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wlr_log(L_ERROR, "Client requested unsupported wl_output version, disconnecting");
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wl_client_destroy(wl_client);
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return;
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}
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struct wl_resource *wl_resource = wl_resource_create(
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wl_client, &wl_output_interface, version, id);
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wl_resource_set_implementation(wl_resource, &wl_output_impl,
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wlr_output, wl_output_destroy);
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wl_list_insert(&wlr_output->wl_resources, wl_resource_get_link(wl_resource));
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wl_output_send_to_resource(wl_resource);
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}
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struct wl_global *wlr_output_create_global(
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struct wlr_output *wlr_output, struct wl_display *display) {
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struct wl_global *wl_global = wl_global_create(display,
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&wl_output_interface, 3, wlr_output, wl_output_bind);
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wlr_output->wl_global = wl_global;
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wl_list_init(&wlr_output->wl_resources);
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return wl_global;
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}
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void wlr_output_update_matrix(struct wlr_output *output) {
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wlr_matrix_texture(output->transform_matrix, output->width, output->height, output->transform);
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}
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void wlr_output_init(struct wlr_output *output,
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const struct wlr_output_impl *impl) {
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output->impl = impl;
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output->modes = list_create();
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output->transform = WL_OUTPUT_TRANSFORM_NORMAL;
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wl_signal_init(&output->events.frame);
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wl_signal_init(&output->events.resolution);
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}
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void wlr_output_enable(struct wlr_output *output, bool enable) {
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output->impl->enable(output, enable);
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}
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bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) {
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if (!output->impl || !output->impl->set_mode) {
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return false;
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}
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bool result = output->impl->set_mode(output, mode);
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if (result) {
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wlr_output_update_matrix(output);
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}
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return result;
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}
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void wlr_output_transform(struct wlr_output *output,
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enum wl_output_transform transform) {
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output->impl->transform(output, transform);
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wlr_output_update_matrix(output);
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}
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bool wlr_output_set_cursor(struct wlr_output *output,
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const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) {
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if (output->impl->set_cursor
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&& output->impl->set_cursor(output, buf, stride, width, height)) {
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output->cursor.is_sw = false;
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return true;
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}
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wlr_log(L_INFO, "Falling back to software cursor");
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output->cursor.is_sw = true;
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output->cursor.width = width;
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output->cursor.height = height;
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if (!output->cursor.renderer) {
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/* NULL egl is okay given that we are only using pixel buffers */
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output->cursor.renderer = wlr_gles2_renderer_init(NULL);
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if (!output->cursor.renderer) {
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return false;
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}
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}
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if (!output->cursor.texture) {
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output->cursor.texture = wlr_render_texture_init(output->cursor.renderer);
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if (!output->cursor.texture) {
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return false;
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}
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}
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return wlr_texture_upload_pixels(output->cursor.texture,
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WL_SHM_FORMAT_ARGB8888, stride, width, height, buf);
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}
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bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) {
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output->cursor.x = x;
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output->cursor.y = y;
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if (output->cursor.is_sw) {
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return true;
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}
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if (!output->impl->move_cursor) {
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return false;
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}
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return output->impl->move_cursor(output, x, y);
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}
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void wlr_output_destroy(struct wlr_output *output) {
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if (!output) {
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return;
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}
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wlr_texture_destroy(output->cursor.texture);
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wlr_renderer_destroy(output->cursor.renderer);
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for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
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struct wlr_output_mode *mode = output->modes->items[i];
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free(mode);
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}
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list_free(output->modes);
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if (output->impl && output->impl->destroy) {
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output->impl->destroy(output);
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} else {
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free(output);
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}
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}
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void wlr_output_effective_resolution(struct wlr_output *output,
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int *width, int *height) {
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// TODO: Scale factor
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if (output->transform % 2 == 1) {
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*width = output->height;
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*height = output->width;
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} else {
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*width = output->width;
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*height = output->height;
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}
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}
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void wlr_output_make_current(struct wlr_output *output) {
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output->impl->make_current(output);
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}
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void wlr_output_swap_buffers(struct wlr_output *output) {
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if (output->cursor.is_sw) {
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glViewport(0, 0, output->width, output->height);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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float matrix[16];
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wlr_texture_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix,
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output->cursor.x, output->cursor.y);
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wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix);
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}
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output->impl->swap_buffers(output);
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}
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