mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
85a2ee6d30
We don't need our own enum for types. Instead we just use GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage. Also fixes a situation where we were using GL_TEXTURE_2D in a situation we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES, no matter if they're RGB or any other format. |
||
---|---|---|
.. | ||
gles2.h |