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10 lines
395 B
C
10 lines
395 B
C
#ifndef _WLR_RENDER_MATRIX_H
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#define _WLR_RENDER_MATRIX_H
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void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
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#endif
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