mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-23 05:15:58 +01:00
9e8947e4d5
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
264 lines
7.3 KiB
C
264 lines
7.3 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_WLR_RENDERER_H
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#define WLR_RENDER_WLR_RENDERER_H
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/box.h>
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struct wlr_backend;
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struct wlr_renderer_impl;
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struct wlr_drm_format_set;
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struct wlr_buffer;
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struct wlr_box;
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struct wlr_fbox;
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/**
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* A renderer for basic 2D operations.
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*/
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struct wlr_renderer {
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struct {
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struct wl_signal destroy;
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/**
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* Emitted when the GPU is lost, e.g. on GPU reset.
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*
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* Compositors should destroy the renderer and re-create it.
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*/
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struct wl_signal lost;
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} events;
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// private state
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const struct wlr_renderer_impl *impl;
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bool rendering;
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bool rendering_with_buffer;
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};
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/**
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* Automatically create a new renderer.
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*
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* Selects an appropriate renderer type to use depending on the backend,
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* platform, environment, etc.
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*/
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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/**
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* Start a render pass with the provided viewport.
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*
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* This should be called after wlr_output_attach_render(). Compositors must call
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* wlr_renderer_end() when they are done.
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*
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* Returns false on failure, in which case compositors shouldn't try rendering.
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*/
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bool wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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/**
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* Start a render pass on the provided struct wlr_buffer.
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*
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* Compositors must call wlr_renderer_end() when they are done.
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*/
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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struct wlr_buffer *buffer);
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/**
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* End a render pass.
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*/
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void wlr_renderer_end(struct wlr_renderer *r);
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/**
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* Clear the viewport with the provided color.
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*/
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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* box.
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*/
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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/**
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* Renders the requested texture.
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*/
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha);
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/**
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* Renders the requested texture using the provided matrix.
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*/
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders the requested texture using the provided matrix, after cropping it
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* to the provided rectangle.
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*/
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bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha);
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/**
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* Renders a solid rectangle in the specified color.
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*/
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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/**
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* Renders a solid quadrangle in the specified color with the specified matrix.
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*/
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]);
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/**
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* Get the shared-memory formats supporting import usage. Buffers allocated
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* with a format from this list may be imported via wlr_texture_from_pixels().
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*/
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const uint32_t *wlr_renderer_get_shm_texture_formats(
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struct wlr_renderer *r, size_t *len);
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/**
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* Get the DMA-BUF formats supporting sampling usage. Buffers allocated with
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* a format from this list may be imported via wlr_texture_from_dmabuf().
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*/
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const struct wlr_drm_format_set *wlr_renderer_get_dmabuf_texture_formats(
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struct wlr_renderer *renderer);
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/**
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* Reads out of pixels of the currently bound surface into data. `stride` is in
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* bytes.
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*/
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bool wlr_renderer_read_pixels(struct wlr_renderer *r, uint32_t fmt,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data);
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/**
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* Initializes wl_shm, linux-dmabuf and other buffer factory protocols.
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*
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* Returns false on failure.
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*/
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bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
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struct wl_display *wl_display);
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/**
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* Initializes wl_shm on the provided struct wl_display.
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*/
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bool wlr_renderer_init_wl_shm(struct wlr_renderer *r,
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struct wl_display *wl_display);
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/**
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* Obtains the FD of the DRM device used for rendering, or -1 if unavailable.
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*
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* The caller doesn't have ownership of the FD, it must not close it.
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*/
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int wlr_renderer_get_drm_fd(struct wlr_renderer *r);
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/**
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* Destroys the renderer.
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*
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* Textures must be destroyed separately.
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*/
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void wlr_renderer_destroy(struct wlr_renderer *renderer);
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/**
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* A render pass accumulates drawing operations until submitted to the GPU.
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*/
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struct wlr_render_pass;
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/**
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* An object that can be queried after a render to get the duration of the render.
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*/
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struct wlr_render_timer;
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struct wlr_buffer_pass_options {
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struct wlr_render_timer *timer;
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};
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/**
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* Begin a new render pass with the supplied destination buffer.
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*
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* Callers must call wlr_render_pass_submit() once they are done with the
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* render pass.
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*/
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struct wlr_render_pass *wlr_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options);
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/**
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* Submit the render pass.
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*
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* The render pass cannot be used after this function is called.
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*/
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bool wlr_render_pass_submit(struct wlr_render_pass *render_pass);
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/**
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* Blend modes.
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*/
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enum wlr_render_blend_mode {
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/* Pre-multiplied alpha (default) */
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WLR_RENDER_BLEND_MODE_PREMULTIPLIED,
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/* Blending is disabled */
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WLR_RENDER_BLEND_MODE_NONE,
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};
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struct wlr_render_texture_options {
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/* Source texture */
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struct wlr_texture *texture;
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/* Source coordinates, leave empty to render the whole texture */
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struct wlr_fbox src_box;
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/* Destination coordinates, width/height default to the texture size */
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struct wlr_box dst_box;
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/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
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const float *alpha;
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/* Clip region, leave NULL to disable clipping */
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const pixman_region32_t *clip;
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/* Transform applied to the source texture */
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enum wl_output_transform transform;
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};
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/**
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* Render a texture.
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*/
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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const struct wlr_render_texture_options *options);
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/**
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* A color value.
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*
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* Each channel has values between 0 and 1 inclusive. The R, G, B
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* channels need to be pre-multiplied by A.
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*/
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struct wlr_render_color {
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float r, g, b, a;
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};
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struct wlr_render_rect_options {
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/* Rectangle coordinates */
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struct wlr_box box;
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/* Source color */
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struct wlr_render_color color;
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/* Clip region, leave NULL to disable clipping */
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const pixman_region32_t *clip;
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/* Blend mode */
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enum wlr_render_blend_mode blend_mode;
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};
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/**
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* Render a rectangle.
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*/
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options);
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/**
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* Allocate and initialise a new render timer.
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*/
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struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer);
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/**
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* Get the render duration in nanoseconds from the timer.
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*
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* Returns -1 if the duration is unavailable.
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*/
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int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer);
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/**
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* Destroy the render timer.
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*/
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void wlr_render_timer_destroy(struct wlr_render_timer *timer);
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#endif
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