wlroots-hyprland/types/scene
Alexander Orzechowski fe8916fef0 wlr_scene: Don't damage whole damage ring when exiting direct scanout
Direct scanout damage will just accumulate on the damage ring while in
direct scanout and properly damage when we exit anyway. On the flip side
since we now manage backend damage submission ourselves, this won't break
that either.
2023-12-03 05:29:05 +00:00
..
drag_icon.c drag: use unified map logic 2023-06-02 17:26:18 +00:00
layer_shell_v1.c layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
output_layout.c scene/output_layout: Add assert for duplicate output insertion 2023-10-08 11:18:11 -04:00
subsurface_tree.c wlr_scene: Introduce wlr_scene_subsurface_tree_set_clip 2023-11-14 17:27:08 +00:00
surface.c util/transform: add wlr_output_transform_coords() 2023-11-23 11:07:34 +01:00
wlr_scene.c wlr_scene: Don't damage whole damage ring when exiting direct scanout 2023-12-03 05:29:05 +00:00
xdg_shell.c Don't assume xdg_surface.{toplevel,popup} is non-NULL 2023-08-21 16:30:29 +00:00