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screencopy: properly handle stream resume on all frame statuses
fixes #162
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1 changed files with 9 additions and 0 deletions
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@ -751,6 +751,15 @@ static void pwStreamStateChange(void* data, pw_stream_state old, pw_stream_state
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PSTREAM->streamState = true;
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if (PSTREAM->pSession->sharingData.status == FRAME_NONE)
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g_pPortalManager->m_sPortals.screencopy->startFrameCopy(PSTREAM->pSession);
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else {
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if (PSTREAM->pSession->sharingData.frameCallback)
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zwlr_screencopy_frame_v1_destroy(PSTREAM->pSession->sharingData.frameCallback);
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if (PSTREAM->pSession->sharingData.windowFrameCallback)
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hyprland_toplevel_export_frame_v1_destroy(PSTREAM->pSession->sharingData.windowFrameCallback);
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PSTREAM->pSession->sharingData.windowFrameCallback = nullptr;
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PSTREAM->pSession->sharingData.frameCallback = nullptr;
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g_pPortalManager->m_sPortals.screencopy->startFrameCopy(PSTREAM->pSession);
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}
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break;
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default: PSTREAM->streamState = false; break;
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}
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