When a buffer is destroyed while used in the copy_buffer request the
screencopy protocoll will answer with the failed event. This can happen
anytime when PipeWire calls the remove_buffer callback, eg. on
renegotiation. This is not fatal, so we don't need to close the
screencast.
cast->err should only be used for fatal errors.
PipeWire can request to destroy the allocated buffers anytime. This
isn't a problem for us, since the screencopy protocol can handle
disappearing buffers. The only thing we have to do is not to use a
destroyed buffer.
The enum xdpw_frame_state is used to track the state of the xdpw_frame through
the screencopy callbacks. xdpw_wlr_stream_finish is used as the new
endpoint of the screencopy callbacks. Here we clean up the
screencopy_frame, enqueue the pipewire buffer and restart the screencopy
loop if needed.
Sometimes it can happen that the first frame of the active stream
triggers the renegotiation and destroy the frame without copy and with
that starting the fps_limit counter. This triggers an assert in
fps_limit_measure_end. To avoid it, we only engage the fps_limiter after
a frame was copied successfully.
Instead of using one wl_buffer to export buffers from wlroots and then
copy the content into the buffer dequed from pipewire, we can create a
wl_buffer for each pipewire buffer directly at allocation time and
attach it to the data attribute. Those wl_buffers can be directly handed
over to the wlroots screencopy protocol and so removing one copy.
Since we gather the information of the currently used buffer on
importing it, we can check if the imported and the announce buffer by
wlroots are compatible.
Also the comparison between the announced buffer properties and the
format used by the pipewire stream was moved to wlr_frame_buffer_done.
This lets us implement all checks in the same callback and makes it
easier to extend those checks for future dmabuf sharing.
Since we are driving the screencast there are no events on the pipewire loop
calling the on_event callback. We want to import and export (if possible) on
every frame of the wlroots loop, so this event is no longer needed.
The default node_id is SPA_ID_INVALID.
We are casting pipewire uint32_t node_id to int for printing since they are
currently staying in the range of low integer numbers. This makes
spotting an uninitialized node_id (casted to -1) much easier. Should be
corrected if that becomes an issue in the future.
Supports "dmenu" chooser type, which is called with a dmenu type list
piped to stdin, "simple" type, which recieves nothing on stdin and
default, which tries the hardcoded choosers.
Choosers are required to return the name of the choosen output as given
by the xdg-output protocol.
Thanks to piater for closing overlooked pipes.
Thanks to ericonr for suggestions regarding fork and pipes.
Make sure that in SPA_POD_CHOICE_ENUM_Id(n_vals, ...) we always pass
exactly n_vals arguments. For this we build the object with separate
spa_pod_builder_add calls, since n_vals is known at runtime.
Fix#102
The goal is to control the rate of capture while in screencast, as it
can represent a performance issue and can cause input lag and the
feeling of having a laggy mouse.
This commit addresses the issue reported in #66.
The code measures the time elapsed to make a single screen capture, and
calculates how much to wait for the next capture to achieve the targeted
frame rate. To delay the capturing of the next frame, the code
introduces timers into the event loop based on the event loop in
https://github.com/emersion/mako
Added a command-line argument and an entry in the config file as well
for the max FPS. The default value is 0, meaning no rate control.
Added code to measure the average FPS every 5 seconds and print it with
DEBUG level.