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ac01c1dff6
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ac01c1dff6 | ||
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8b6b95b59a |
1 changed files with 23 additions and 23 deletions
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@ -4,7 +4,7 @@
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...
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...
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}: let
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}: let
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inherit (builtins) map;
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inherit (builtins) map;
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inherit (lib.modules) mkIf mkMerge;
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inherit (lib.modules) mkIf mkMerge mkDefault;
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inherit (lib.trivial) boolToString;
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inherit (lib.trivial) boolToString;
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inherit (lib.nvim.dag) entryAnywhere;
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inherit (lib.nvim.dag) entryAnywhere;
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inherit (lib.nvim.lua) toLuaObject;
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inherit (lib.nvim.lua) toLuaObject;
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@ -23,7 +23,7 @@ in {
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(mkIf (breadcrumbsCfg.enable && breadcrumbsCfg.source == "nvim-navic") {
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(mkIf (breadcrumbsCfg.enable && breadcrumbsCfg.source == "nvim-navic") {
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vim.statusline.lualine.setupOpts = {
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vim.statusline.lualine.setupOpts = {
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# TODO: rewrite in new syntax
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# TODO: rewrite in new syntax
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winbar.lualine_c = [
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winbar.lualine_c = mkDefault [
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[
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[
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"navic"
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"navic"
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(mkLuaInline "draw_empty = ${boolToString config.vim.ui.breadcrumbs.alwaysRender}")
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(mkLuaInline "draw_empty = ${boolToString config.vim.ui.breadcrumbs.alwaysRender}")
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@ -41,36 +41,36 @@ in {
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'';
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'';
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# this is for backwards-compatibility
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# this is for backwards-compatibility
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# NOTE: since lualine relies heavily on mixed list + key-value table syntax in lua e.g. {1, 2, three = 3}
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# and we don't have a good syntax for that we're keeping the old options for now
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statusline.lualine.setupOpts = {
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statusline.lualine.setupOpts = {
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options = {
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options = {
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icons_enabled = cfg.icons.enable;
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icons_enabled = mkDefault cfg.icons.enable;
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theme = cfg.theme;
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theme = mkDefault cfg.theme;
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component_separators = [cfg.componentSeparator.left cfg.componentSeparator.right];
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component_separators = mkDefault [cfg.componentSeparator.left cfg.componentSeparator.right];
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section_separators = [cfg.sectionSeparator.left cfg.sectionSeparator.right];
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section_separators = mkDefault [cfg.sectionSeparator.left cfg.sectionSeparator.right];
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globalstatus = cfg.globalStatus;
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globalstatus = mkDefault cfg.globalStatus;
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refresh = cfg.refresh;
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refresh = mkDefault cfg.refresh;
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always_divide_middle = mkDefault cfg.alwaysDivideMiddle;
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};
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};
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sections = {
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sections = {
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lualine_a = map mkLuaInline (cfg.activeSection.a ++ cfg.extraActiveSection.a);
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lualine_a = mkDefault (map mkLuaInline (cfg.activeSection.a ++ cfg.extraActiveSection.a));
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lualine_b = map mkLuaInline (cfg.activeSection.b ++ cfg.extraActiveSection.b);
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lualine_b = mkDefault (map mkLuaInline (cfg.activeSection.b ++ cfg.extraActiveSection.b));
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lualine_c = map mkLuaInline (cfg.activeSection.c ++ cfg.extraActiveSection.c);
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lualine_c = mkDefault (map mkLuaInline (cfg.activeSection.c ++ cfg.extraActiveSection.c));
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lualine_x = map mkLuaInline (cfg.activeSection.x ++ cfg.extraActiveSection.x);
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lualine_x = mkDefault (map mkLuaInline (cfg.activeSection.x ++ cfg.extraActiveSection.x));
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lualine_y = map mkLuaInline (cfg.activeSection.y ++ cfg.extraActiveSection.y);
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lualine_y = mkDefault (map mkLuaInline (cfg.activeSection.y ++ cfg.extraActiveSection.y));
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lualine_z = map mkLuaInline (cfg.activeSection.z ++ cfg.extraActiveSection.z);
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lualine_z = mkDefault (map mkLuaInline (cfg.activeSection.z ++ cfg.extraActiveSection.z));
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};
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};
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inactive_sections = {
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inactive_sections = {
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lualine_a = map mkLuaInline (cfg.inactiveSection.a ++ cfg.extraInactiveSection.a);
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lualine_a = mkDefault (map mkLuaInline (cfg.inactiveSection.a ++ cfg.extraInactiveSection.a));
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lualine_b = map mkLuaInline (cfg.inactiveSection.b ++ cfg.extraInactiveSection.b);
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lualine_b = mkDefault (map mkLuaInline (cfg.inactiveSection.b ++ cfg.extraInactiveSection.b));
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lualine_c = map mkLuaInline (cfg.inactiveSection.c ++ cfg.extraInactiveSection.c);
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lualine_c = mkDefault (map mkLuaInline (cfg.inactiveSection.c ++ cfg.extraInactiveSection.c));
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lualine_x = map mkLuaInline (cfg.inactiveSection.x ++ cfg.extraInactiveSection.x);
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lualine_x = mkDefault (map mkLuaInline (cfg.inactiveSection.x ++ cfg.extraInactiveSection.x));
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lualine_y = map mkLuaInline (cfg.inactiveSection.y ++ cfg.extraInactiveSection.y);
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lualine_y = mkDefault (map mkLuaInline (cfg.inactiveSection.y ++ cfg.extraInactiveSection.y));
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lualine_z = map mkLuaInline (cfg.inactiveSection.z ++ cfg.extraInactiveSection.z);
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lualine_z = mkDefault (map mkLuaInline (cfg.inactiveSection.z ++ cfg.extraInactiveSection.z));
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};
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};
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# probably don't need this?
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tabline = [];
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};
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};
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};
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};
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})
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})
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