# Helpers for converting values to lua {lib}: let inherit (builtins) hasAttr head throw typeOf isList isAttrs isBool isInt isString isPath isFloat toJSON; inherit (lib.attrsets) mapAttrsToList filterAttrs; inherit (lib.strings) concatStringsSep concatMapStringsSep stringToCharacters; inherit (lib.trivial) boolToString; in rec { wrapLuaConfig = { luaBefore ? "", luaConfig, luaAfter ? "", }: '' lua << EOF ${concatStringsSep "\n" [luaBefore luaConfig luaAfter]} EOF ''; # Convert a null value to lua's nil nullString = value: if value == null then "nil" else "'${value}'"; # convert an expression to lua expToLua = exp: if isList exp then listToLuaTable exp # if list, convert to lua table else if isAttrs exp then attrsetToLuaTable exp # if attrs, convert to table else if isBool exp then boolToString exp # if bool, convert to string else if isInt exp then toString exp # if int, convert to string else if exp == null then "nil" else (toJSON exp); # otherwise jsonify the value and print as is # convert list to a lua table listToLuaTable = list: "{ " + (concatStringsSep ", " (map expToLua list)) + " }"; # convert attrset to a lua table attrsetToLuaTable = attrset: "{ " + ( concatStringsSep ", " ( mapAttrsToList ( name: value: name + " = " + (expToLua value) ) attrset ) ) + " }"; # Convert a list of lua expressions to a lua table. The difference to listToLuaTable is that the elements here are expected to be lua expressions already, whereas listToLuaTable converts from nix types to lua first luaTable = items: ''{${concatStringsSep "," items}}''; isLuaInline = object: (object._type or null) == "lua-inline"; toLuaObject = args: if isAttrs args then if isLuaInline args then args.expr else if hasAttr "__empty" args then lib.warn '' Using `__empty` to define an empty lua table is deprecated. Use an empty attrset instead. '' "{ }" else "{" + (concatStringsSep "," (mapAttrsToList (n: v: if head (stringToCharacters n) == "@" then toLuaObject v else "[${toLuaObject n}] = " + (toLuaObject v)) (filterAttrs (_: v: v != null) args))) + "}" else if isList args then "{" + concatMapStringsSep "," toLuaObject args + "}" else if isString args then # This should be enough! toJSON args else if isPath args then toJSON (toString args) else if isBool args then "${boolToString args}" else if isFloat args then "${toString args}" else if isInt args then "${toString args}" else if (args == null) then "nil" else throw "could not convert object of type `${typeOf args}` to lua object"; }