# Adding Plugins {#sec-additional-plugins} To add a new Neovim plugin, first add the source url in the inputs section of `flake.nix` with the prefix `plugin-` ```nix { inputs = { # ... plugin-neodev-nvim = { url = "github:folke/neodev.nvim"; flake = false; }; # ... }; } ``` The addition of the `plugin-` prefix will allow **nvf** to autodiscover the input from the flake inputs automatically, allowing you to refer to it in areas that require a very specific plugin type as defined in `lib/types/plugins.nix` You can now reference this plugin using its string name, the plugin will be built with the name and source URL from the flake input, allowing you to refer to it as a **string**. ```nix config.vim.startPlugins = ["neodev-nvim"]; ``` ## Modular setup options {#sec-modular-setup-options} Most plugins is initialized with a call to `require('plugin').setup({...})`. We use a special function that lets you easily add support for such setup options in a modular way: `mkPluginSetupOption`. Once you have added the source of the plugin as shown above, you can define the setup options like this: ```nix # in modules/.../your-plugin/your-plugin.nix {lib, ...}: let inherit (lib.types) bool int; inherit (lib.nvim.types) mkPluginSetupOption; in { options.vim.your-plugin = { setupOpts = mkPluginSetupOption "plugin name" { enable_feature_a = mkOption { type = bool; default = false; # ... }; number_option = mkOption { type = int; default = 3; # ... }; }; }; } ``` ```nix # in modules/.../your-plugin/config.nix {lib, config, ...}: let cfg = config.vim.your-plugin; in { vim.luaConfigRC = lib.nvim.dag.entryAnywhere '' require('plugin-name').setup(${lib.nvim.lua.toLuaObject cfg.setupOpts}) ''; } ``` This above config will result in this lua script: ```lua require('plugin-name').setup({ enable_feature_a = false, number_option = 3, }) ``` Now users can set any of the pre-defined option field, and can also add their own fields! ```nix # in user's config { vim.your-plugin.setupOpts = { enable_feature_a = true; number_option = 4; another_field = "hello"; size = { # nested fields work as well top = 10; }; }; } ``` ## Details of toLuaObject {#sec-details-of-toluaobject} As you've seen above, `toLuaObject` is used to convert our nix attrSet `cfg.setupOpts`, into a lua table. Here are some rules of the conversion: 1. nix `null` converts to lua `nil` 2. number and strings convert to their lua counterparts 3. nix attrSet/list convert into lua tables 4. you can write raw lua code using `lib.generators.mkLuaInline`. This function is part of nixpkgs. Example: ```nix vim.your-plugin.setupOpts = { on_init = lib.generators.mkLuaInline '' function() print('we can write lua!') end ''; } ``` ## Lazy plugins {#sec-lazy-plugins} If your plugin can be lazy-loaded, you should use `vim.lazy.plugins` to add your plugin. Lazy plugins are managed by `lz.n`. ```nix # in modules/.../your-plugin/config.nix {lib, config, ...}: let cfg = config.vim.your-plugin; in { vim.lazy.plugins = [ { # instead of vim.startPlugins, use this: package = "your-plugin"; # if your plugin uses the `require('your-plugin').setup{...}` pattern setupModule = "your-plugin"; inherit (cfg) setupOpts; # events that trigger this plugin to be loaded events = ["DirChanged"]; cmd = ["YourPluginCommand"]; # keymaps keys = [ # we'll cover this in detail in the keymaps section { key = "d"; mode = "n"; action = ":YourPluginCommand"; } ] } ]; } ``` This results in the lua code: ```lua require('lz.n').load({ { "name-of-your-plugin", after = function() require('your-plugin').setup({--[[ your setupOpts ]]}) end, events = {"DirChanged"}, cmd = {"YourPluginCommand"}, keys = { {"d", ":YourPluginCommand", mode = {"n"}}, }, } }) ``` A full list of options can be found [here](https://notashelf.github.io/nvf/options.html#opt-vim.lazy.plugins