Hypr/src/bar/Bar.hpp

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#pragma once
#include <unordered_map>
#include "../defines.hpp"
#include "../utilities/AnimationUtil.hpp"
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struct SDrawingContext {
xcb_gcontext_t GContext;
xcb_font_t Font;
};
class CStatusBar {
public:
EXPOSED_MEMBER(WindowID, xcb_window_t, i);
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EXPOSED_MEMBER(MonitorID, int, i);
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EXPOSED_MEMBER(StatusCommand, std::string, sz); // TODO: make the bar better
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void draw();
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void setup(int MonitorID);
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void destroy();
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std::vector<int> openWorkspaces;
EXPOSED_MEMBER(CurrentWorkspace, int, i);
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private:
Vector2D m_vecSize;
Vector2D m_vecPosition;
xcb_pixmap_t m_iPixmap;
std::unordered_map<std::string, SDrawingContext> m_mContexts;
};