2021-11-18 18:04:09 +01:00
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#include "window.hpp"
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2021-11-22 18:43:55 +01:00
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#include "windowManager.hpp"
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2021-11-18 18:04:09 +01:00
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2021-12-21 18:30:35 +01:00
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CWindow::CWindow() { this->setRealBorderColor(0); this->setEffectiveBorderColor(0); this->setFirstOpen(true); this->setConstructed(false); this->setTransient(false); this->setLastUpdatePosition(Vector2D(0,0)); this->setLastUpdateSize(Vector2D(0,0)); this->setDock(false); this->setUnderFullscreen(false); this->setIsSleeping(true); this->setFirstAnimFrame(true); this->setIsAnimated(false); this->setDead(false); this->setMasterChildIndex(0); this->setMaster(false); this->setCanKill(false); this->setImmovable(false); this->setNoInterventions(false); this->setDirty(true); this->setFullscreen(false); this->setIsFloating(false); this->setParentNodeID(0); this->setChildNodeAID(0); this->setChildNodeBID(0); this->setName(""); }
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2021-11-22 18:43:55 +01:00
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CWindow::~CWindow() { }
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void CWindow::generateNodeID() {
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int64_t lowest = -1;
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for (auto& window : g_pWindowManager->windows) {
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if ((int64_t)window.getDrawable() < lowest) {
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lowest = (int64_t)window.getDrawable();
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}
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}
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m_iDrawable = lowest - 1;
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}
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void CWindow::setDirtyRecursive(bool val) {
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m_bDirty = val;
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if (m_iChildNodeAID != 0) {
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeAID)->setDirtyRecursive(val);
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->setDirtyRecursive(val);
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}
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}
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void CWindow::recalcSizePosRecursive() {
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if (m_iChildNodeAID != 0) {
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const auto HORIZONTAL = m_vecSize.x > m_vecSize.y;
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeAID)->setPosition(m_vecPosition);
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->setPosition(m_vecPosition + (HORIZONTAL ? Vector2D(m_vecSize.x / 2.f, 0) : Vector2D(0, m_vecSize.y / 2.f)));
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeAID)->setSize(Vector2D(m_vecSize.x / (HORIZONTAL ? 2 : 1), m_vecSize.y / (HORIZONTAL ? 1 : 2)));
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->setSize(Vector2D(m_vecSize.x / (HORIZONTAL ? 2 : 1), m_vecSize.y / (HORIZONTAL ? 1 : 2)));
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeAID)->setDirty(true);
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->setDirty(true);
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if (m_iChildNodeAID < 0) {
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeAID)->recalcSizePosRecursive();
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}
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if (m_iChildNodeBID < 0) {
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g_pWindowManager->getWindowFromDrawable(m_iChildNodeBID)->recalcSizePosRecursive();
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}
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}
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2021-12-21 12:22:41 +01:00
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}
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void CWindow::bringTopRecursiveTransients() {
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// check if its enabled
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if (ConfigManager::getInt("intelligent_transients") != 1)
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return;
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2021-12-23 10:06:48 +01:00
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// if this is a floating window, top
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if (m_bIsFloating && m_iDrawable > 0)
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g_pWindowManager->setAWindowTop(m_iDrawable);
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2021-12-21 12:22:41 +01:00
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// first top all the children if floating
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for (auto& c : m_vecChildren) {
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if (const auto PWINDOW = g_pWindowManager->getWindowFromDrawable(c); PWINDOW) {
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if (PWINDOW->getIsFloating())
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g_pWindowManager->setAWindowTop(c);
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}
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}
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// THEN top their children
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for (auto& c : m_vecChildren) {
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if (const auto PCHILD = g_pWindowManager->getWindowFromDrawable(c); PCHILD) {
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// recurse
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PCHILD->bringTopRecursiveTransients();
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}
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}
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}
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void CWindow::addTransientChild(xcb_window_t w) {
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m_vecChildren.push_back(w);
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2021-11-22 18:43:55 +01:00
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}
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