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Change how tiled->float size works
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1 changed files with 3 additions and 3 deletions
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@ -781,11 +781,11 @@ void CWindowManager::calculateNewFloatingWindow(CWindow* pWindow) {
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return;
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if (!pWindow->getNoInterventions()) {
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pWindow->setPosition(pWindow->getDefaultPosition());
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pWindow->setSize(pWindow->getDefaultSize());
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pWindow->setPosition(pWindow->getEffectivePosition() + Vector2D(3,3));
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pWindow->setSize(pWindow->getEffectiveSize() - Vector2D(6, 6));
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pWindow->setEffectivePosition(pWindow->getPosition() + Vector2D(10, 10));
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pWindow->setEffectiveSize(pWindow->getDefaultSize());
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pWindow->setEffectiveSize(pWindow->getSize());
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pWindow->setRealPosition(pWindow->getPosition());
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pWindow->setRealSize(pWindow->getSize());
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