2022-03-16 22:21:12 +01:00
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#pragma once
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#include <math.h>
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class Vector2D {
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public:
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Vector2D(double, double);
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Vector2D();
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~Vector2D();
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double x = 0;
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double y = 0;
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// returns the scale
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double normalize();
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Vector2D operator+(Vector2D a) {
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return Vector2D(this->x + a.x, this->y + a.y);
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}
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Vector2D operator-(Vector2D a) {
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return Vector2D(this->x - a.x, this->y - a.y);
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}
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Vector2D operator*(float a) {
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return Vector2D(this->x * a, this->y * a);
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}
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Vector2D operator/(float a) {
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return Vector2D(this->x / a, this->y / a);
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}
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2022-03-17 15:53:45 +01:00
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bool operator==(Vector2D& a) {
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return a.x == x && a.y == y;
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}
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bool operator!=(Vector2D& a) {
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return a.x != x || a.y != y;
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}
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Vector2D floor();
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2022-03-16 22:21:12 +01:00
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};
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