Hyprland/src/managers/eventLoop/EventLoopManager.hpp

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#pragma once
#include <condition_variable>
#include <mutex>
#include <thread>
#include <wayland-server.h>
#include "EventLoopTimer.hpp"
namespace Aquamarine {
struct SPollFD;
};
class CEventLoopManager {
public:
CEventLoopManager(wl_display* display, wl_event_loop* wlEventLoop);
~CEventLoopManager();
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void enterLoop();
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// Note: will remove the timer if the ptr is lost.
void addTimer(SP<CEventLoopTimer> timer);
void removeTimer(SP<CEventLoopTimer> timer);
void onTimerFire();
// recalculates timers
void nudgeTimers();
// schedules a function to run later, aka in a wayland idle event.
void doLater(const std::function<void()>& fn);
struct SIdleData {
wl_event_source* eventSource = nullptr;
std::vector<std::function<void()>> fns;
};
private:
struct {
wl_event_loop* loop = nullptr;
wl_display* display = nullptr;
wl_event_source* eventSource = nullptr;
std::vector<wl_event_source*> aqEventSources;
} m_sWayland;
struct {
std::vector<SP<CEventLoopTimer>> timers;
int timerfd = -1;
} m_sTimers;
SIdleData m_sIdle;
std::vector<SP<Aquamarine::SPollFD>> aqPollFDs;
friend class CSyncTimeline;
};
inline std::unique_ptr<CEventLoopManager> g_pEventLoopManager;